{ "speed": "20 ft.", "saves": [], "d_resistances": [ { "type": "cold", "qualifiers": [] }, { "type": "fire", "qualifiers": [] }, { "type": "lightning", "qualifiers": [] } ], "d_vulnerabilities": [], "d_immunities": [ { "type": "poison", "qualifiers": [] } ], "c_immunities": [ { "type": "poisoned", "qualifiers": [] } ], "senses": [ "darkvision 60 ft." ], "langs": "Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)", "skills": {}, "hit_die_count": 4, "hit_die_sides": 6, "name": "Dretch", "type": "fiend (demon)", "cr": 0.25, "size": "Small", "alignment": "chaotic evil", "stats": { "str": 11, "dex": 11, "con": 12, "int": 5, "wis": 8, "cha": 3 }, "inventory": [], "natural_armor": [ { "name": "natural", "bonus": 11 } ], "description": "", "features": [ { "name": "multiattack", "text": "The dretch makes two attacks: one with its bite and one with its claws.", "type": "action" }, { "name": "bite", "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) piercing damage.", "type": "action", "attack": { "name": "bite", "cost": 0, "damage": { "dmg_type": "piercing", "dmg_die_count": 1, "dmg_die_sides": 6 }, "weight": 0.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "type": "unknown", "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) piercing damage." } }, { "name": "claws", "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 5 (2d4) slashing damage.", "type": "action", "attack": { "name": "claws", "cost": 0, "damage": { "dmg_type": "slashing", "dmg_die_count": 2, "dmg_die_sides": 4 }, "weight": 0.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "type": "unknown", "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 5 (2d4) slashing damage." } }, { "name": "fetid cloud (1/day)", "text": "A 10\u00ad\u2010foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.", "type": "action" } ], "prof": 2 }