{ "speed": "30 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [ "darkvision 120 ft." ], "langs": "Elvish, Undercommon", "skills": { "Perception": 1, "Stealth": 1 }, "hit_die_count": 3, "hit_die_sides": 8, "name": "Elf, Drow", "type": "humanoid (elf)", "cr": 0.25, "size": "Medium", "alignment": "neutral evil", "stats": { "str": 10, "dex": 14, "con": 10, "int": 11, "wis": 11, "cha": 12 }, "inventory": [ { "name": "chain shirt", "cost": 5000, "ac": 13, "strength": 0, "disadvantage": false, "weight": 20.0, "type": "medium" }, { "name": "shortsword", "cost": 1000, "damage": { "dmg_type": "piercing", "dmg_die_count": 1, "dmg_die_sides": 6 }, "weight": 2.0, "range": [ 0, 0 ], "reach": 5, "properties": [ "finesse", "light" ], "type": "martial melee weapons", "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage." }, { "name": "hand crossbow", "cost": 7500, "damage": { "dmg_type": "piercing", "dmg_die_count": 1, "dmg_die_sides": 6 }, "weight": 3.0, "range": [ 30, 120 ], "reach": 0, "properties": [ "ammunition", "light", "loading" ], "type": "martial ranged weapons", "text": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." } ], "natural_armor": [], "description": "", "features": [ { "name": "fey ancestry", "text": "The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.", "type": "feature" }, { "name": "innate spellcasting", "text": "The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: \nAt will: **_dancing lights_** \n1/day each: **_darkness_**, **_faerie fire_**", "type": "feature" }, { "name": "sunlight sensitivity", "text": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "type": "feature" } ], "prof": 2 }