{ "speed": "30 ft., fly 60 ft.", "saves": [ "dex", "con", "wis", "cha" ], "d_resistances": [ { "type": "cold", "qualifiers": [] }, { "type": "bludgeoning", "qualifiers": [ "nonmagical", "non-silvered" ] }, { "type": "piercing", "qualifiers": [ "nonmagical", "non-silvered" ] }, { "type": "slashing", "qualifiers": [ "nonmagical", "non-silvered" ] } ], "d_vulnerabilities": [], "d_immunities": [ { "type": "fire", "qualifiers": [] }, { "type": "poison", "qualifiers": [] } ], "c_immunities": [ { "type": "poisoned", "qualifiers": [] } ], "senses": [ "truesight 120 ft." ], "langs": "Infernal, telepathy 120 ft.", "skills": {}, "hit_die_count": 18, "hit_die_sides": 8, "name": "Erinyes", "type": "fiend (devil)", "cr": 12.0, "size": "Medium", "alignment": "lawful evil", "stats": { "str": 18, "dex": 16, "con": 18, "int": 14, "wis": 14, "cha": 18 }, "inventory": [ { "name": "plate", "type": "armor", "text": "plate armor" }, { "name": "longsword", "type": "weapon", "text": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage." }, { "name": "longbow", "type": "weapon", "text": "_Ranged Weapon Attack:_ +7 to hit, range 150/600 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic." } ], "natural_armor": { "name": "", "bonus": 0 }, "description": "", "features": [ { "name": "hellish weapons", "text": "The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).", "type": "feature" }, { "name": "magic resistance", "text": "The erinyes has advantage on saving throws against spells and other magical effects.", "type": "feature" }, { "name": "multiattack", "text": "The erinyes makes three attacks.", "type": "action" }, { "name": "parry", "text": "The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.", "type": "reaction" } ], "prof": 4 }