{ "speed": "0 ft., swim 40 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [], "langs": "--", "skills": {}, "hit_die_count": 3, "hit_die_sides": 10, "name": "Giant Sea Horse", "type": "beast", "cr": 0.5, "size": "Large", "alignment": "unaligned", "stats": { "str": 12, "dex": 15, "con": 11, "int": 2, "wis": 12, "cha": 5 }, "inventory": [], "natural_armor": [ { "name": "natural", "bonus": 13 } ], "description": "Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.", "features": [ { "name": "charge", "text": "If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", "type": "feature" }, { "name": "water breathing", "text": "The sea horse can breathe only underwater.", "type": "feature" }, { "name": "ram", "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) bludgeoning damage.", "type": "action", "attack": { "name": "ram", "cost": 0, "damage": { "dmg_type": "bludgeoning", "dmg_die_count": 1, "dmg_die_sides": 6 }, "weight": 0.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "type": "unknown", "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) bludgeoning damage." } } ], "prof": 2 }