{ "speed": "30 ft., climb 30 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "langs": "--", "skills": { "Stealth": 2 }, "hit_die_count": 4, "hit_die_sides": 10, "name": "Giant Spider", "type": "beast", "cr": 1.0, "size": "Large", "alignment": "unaligned", "stats": { "str": 14, "dex": 16, "con": 12, "int": 2, "wis": 11, "cha": 4 }, "inventory": [], "natural_armor": { "name": "natural", "bonus": 14 }, "description": "To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.", "features": [ { "name": "spider climb", "text": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", "type": "feature" }, { "name": "web sense", "text": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.", "type": "feature" }, { "name": "web walker", "text": "The spider ignores movement restrictions caused by webbing.", "type": "feature" }, { "name": "bite", "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "type": "action", "attack": { "name": "bite", "cost": 0, "damage": { "dmg_type": "piercing", "dmg_die_count": 1, "dmg_die_sides": 8 }, "weight": 0.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "type": "unknown", "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way." } }, { "name": "web (recharge 5\u20136)", "text": "_Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one creature. _Hit:_ The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).", "type": "action", "attack": { "name": "web (recharge 5\u20136)", "cost": 0, "damage": { "dmg_type": "-", "dmg_die_count": 0, "dmg_die_sides": 0 }, "weight": 0.0, "range": [ 30, 60 ], "reach": 0, "properties": [], "type": "unknown", "text": "_Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one creature. _Hit:_ The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." } } ], "prof": 2 }