{ "speed": "40 ft., climb 40 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "langs": "--", "skills": { "Perception": 1, "Stealth": 2 }, "hit_die_count": 2, "hit_die_sides": 8, "name": "Giant Wolf Spider", "type": "beast", "cr": 0.25, "size": "Medium", "alignment": "unaligned", "stats": { "str": 12, "dex": 16, "con": 13, "int": 3, "wis": 12, "cha": 4 }, "inventory": [], "natural_armor": [], "description": "Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.", "features": [ { "name": "spider climb", "text": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.", "type": "feature" }, { "name": "web walker", "text": "The spider ignores movement restrictions caused by webbing.", "type": "feature" }, { "name": "bite", "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "type": "action", "attack": { "name": "bite", "cost": 0, "damage": { "dmg_type": "piercing", "dmg_die_count": 1, "dmg_die_sides": 6 }, "weight": 0.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "type": "unknown", "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way." } } ], "prof": 2 }