{ "speed": "30 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [], "langs": "any one language (usually Common)", "skills": { "Perception": 1 }, "hit_die_count": 2, "hit_die_sides": 8, "name": "Guard", "type": "humanoid (any race)", "cr": 0.125, "size": "Medium", "alignment": "any alignment", "stats": { "str": 13, "dex": 12, "con": 12, "int": 10, "wis": 11, "cha": 10 }, "inventory": [ { "name": "chain shirt", "type": "armor", "text": "chain shirt armor" }, { "name": "shield", "type": "armor", "text": "shield armor" }, { "name": "spear", "type": "weapon", "text": "_Melee_ or _Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack." } ], "natural_armor": [], "description": "Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.", "features": [], "prof": 2 }