{ "speed": "30 ft.", "saves": [], "d_resistances": [ { "type": "bludgeoning", "qualifiers": [ "nonmagical" ] }, { "type": "piercing", "qualifiers": [ "nonmagical" ] }, { "type": "slashing", "qualifiers": [ "nonmagical" ] } ], "d_vulnerabilities": [], "d_immunities": [ { "type": "fire", "qualifiers": [] } ], "c_immunities": [], "senses": [ "darkvision 60 ft." ], "langs": "Ignan", "skills": {}, "hit_die_count": 2, "hit_die_sides": 6, "name": "Magmin", "type": "elemental", "cr": 0.5, "size": "Small", "alignment": "chaotic neutral", "stats": { "str": 7, "dex": 15, "con": 12, "int": 8, "wis": 11, "cha": 10 }, "inventory": [], "natural_armor": { "name": "natural", "bonus": 14 }, "description": "", "features": [ { "name": "death burst", "text": "When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.", "type": "feature" }, { "name": "ignited illumination", "text": "As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.", "type": "feature" }, { "name": "touch", "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.", "type": "action", "attack": { "name": "touch", "cost": 0, "damage": { "dmg_type": "fire", "dmg_die_count": 2, "dmg_die_sides": 6 }, "weight": 0.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "type": "unknown", "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns." } } ], "prof": 2 }