{ "speed": "30 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [], "langs": "any one language (usually Common)", "skills": { "Nature": 2, "Perception": 2, "Stealth": 2, "Survival": 2 }, "hit_die_count": 3, "hit_die_sides": 8, "name": "Scout", "type": "humanoid (any race)", "cr": 0.5, "size": "Medium", "alignment": "any alignment", "stats": { "str": 11, "dex": 14, "con": 12, "int": 11, "wis": 13, "cha": 11 }, "inventory": [ { "name": "leather", "type": "armor", "text": "leather armor" }, { "name": "shortsword", "type": "weapon", "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage." }, { "name": "longbow", "type": "weapon", "text": "_Ranged Weapon Attack:_ +4 to hit, ranged 150/600 ft., one target. _Hit:_ 6 (1d8 + 2) piercing damage." } ], "natural_armor": [], "description": "Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.", "features": [ { "name": "keen hearing and sight", "text": "The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.", "type": "feature" }, { "name": "multiattack", "text": "The scout makes two melee attacks or two ranged attacks.", "type": "action" } ], "prof": 2 }