{ "speed": "0 ft., fly 50 ft. (hover)", "saves": [], "d_resistances": [ { "type": "acid", "qualifiers": [] }, { "type": "cold", "qualifiers": [] }, { "type": "fire", "qualifiers": [] }, { "type": "lightning", "qualifiers": [] }, { "type": "thunder", "qualifiers": [] }, { "type": "bludgeoning", "qualifiers": [ "nonmagical" ] }, { "type": "piercing", "qualifiers": [ "nonmagical" ] }, { "type": "slashing", "qualifiers": [ "nonmagical" ] } ], "d_vulnerabilities": [], "d_immunities": [ { "type": "necrotic", "qualifiers": [] }, { "type": "poison", "qualifiers": [] } ], "c_immunities": [ { "type": "charmed", "qualifiers": [] }, { "type": "exhaustion", "qualifiers": [] }, { "type": "grappled", "qualifiers": [] }, { "type": "paralyzed", "qualifiers": [] }, { "type": "petrified", "qualifiers": [] }, { "type": "poisoned", "qualifiers": [] }, { "type": "prone", "qualifiers": [] }, { "type": "restrained", "qualifiers": [] }, { "type": "unconscious", "qualifiers": [] } ], "senses": [ "darkvision 60 ft." ], "langs": "understands all languages it knew in life but can't speak", "skills": {}, "hit_die_count": 5, "hit_die_sides": 8, "name": "Specter", "type": "undead", "cr": 1.0, "size": "Medium", "alignment": "chaotic evil", "stats": { "str": 1, "dex": 14, "con": 11, "int": 10, "wis": 10, "cha": 11 }, "inventory": [], "natural_armor": [], "description": "", "features": [ { "name": "incorporeal movement", "text": "The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", "type": "feature" }, { "name": "sunlight sensitivity", "text": "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "type": "feature" }, { "name": "life drain", "text": "_Melee Spell Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", "type": "action", "attack": { "name": "life drain", "cost": 0, "damage": { "dmg_type": "necrotic", "dmg_die_count": 3, "dmg_die_sides": 6 }, "weight": 0.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "type": "unknown", "text": "_Melee Spell Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." } } ], "prof": 2 }