{ "speed": "30 ft., swim 30 ft.", "saves": [], "d_resistances": [ { "type": "bludgeoning", "qualifiers": [] }, { "type": "piercing", "qualifiers": [] }, { "type": "slashing", "qualifiers": [] } ], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [ { "type": "charmed", "qualifiers": [] }, { "type": "frightened", "qualifiers": [] }, { "type": "grappled", "qualifiers": [] }, { "type": "paralyzed", "qualifiers": [] }, { "type": "petrified", "qualifiers": [] }, { "type": "prone", "qualifiers": [] }, { "type": "restrained", "qualifiers": [] }, { "type": "stunned", "qualifiers": [] } ], "senses": [ "blindsight 10 ft." ], "langs": "--", "skills": {}, "hit_die_count": 8, "hit_die_sides": 8, "name": "Swarm of Poisonous Snakes", "type": "swarm of Tiny beasts", "cr": 2.0, "size": "Medium", "alignment": "unaligned", "stats": { "str": 8, "dex": 18, "con": 11, "int": 1, "wis": 10, "cha": 3 }, "inventory": [], "natural_armor": { "name": "", "bonus": 0 }, "description": "", "features": [ { "name": "swarm", "text": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.", "type": "feature" }, { "name": "bite", "text": "_Melee Weapon Attack:_ +6 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.", "type": "action", "attack": { "name": "bite", "cost": 0, "damage": { "dmg_type": "piercing", "dmg_die_count": 2, "dmg_die_sides": 6 }, "weight": 0.0, "range": [ 0, 0 ], "reach": 0, "properties": [], "type": "unknown", "text": "_Melee Weapon Attack:_ +6 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one." } } ], "prof": 2 }