{ "speed": "0 ft., fly 50 ft. (hover)", "saves": [], "d_resistances": [ { "type": "acid", "qualifiers": [] }, { "type": "cold", "qualifiers": [] }, { "type": "fire", "qualifiers": [] }, { "type": "necrotic", "qualifiers": [] }, { "type": "thunder", "qualifiers": [] }, { "type": "bludgeoning", "qualifiers": [ "nonmagical" ] }, { "type": "piercing", "qualifiers": [ "nonmagical" ] }, { "type": "slashing", "qualifiers": [ "nonmagical" ] } ], "d_vulnerabilities": [], "d_immunities": [ { "type": "lightning", "qualifiers": [] }, { "type": "poison", "qualifiers": [] } ], "c_immunities": [ { "type": "exhaustion", "qualifiers": [] }, { "type": "grappled", "qualifiers": [] }, { "type": "paralyzed", "qualifiers": [] }, { "type": "poisoned", "qualifiers": [] }, { "type": "prone", "qualifiers": [] }, { "type": "restrained", "qualifiers": [] }, { "type": "unconscious", "qualifiers": [] } ], "senses": [ "darkvision 120 ft." ], "langs": "the languages it knew in life", "skills": {}, "hit_die_count": 9, "hit_die_sides": 4, "name": "Will-o'-Wisp", "type": "undead", "cr": 2.0, "size": "Tiny", "alignment": "chaotic evil", "stats": { "str": 1, "dex": 28, "con": 10, "int": 13, "wis": 14, "cha": 11 }, "inventory": [], "natural_armor": [], "description": "", "features": [ { "name": "consume life", "text": "As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.", "type": "feature" }, { "name": "ephemeral", "text": "The will-o'-wisp can't wear or carry anything.", "type": "feature" }, { "name": "incorporeal movement", "text": "The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", "type": "feature" }, { "name": "variable illumination", "text": "The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.", "type": "feature" }, { "name": "shock", "text": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d8) lightning damage.", "type": "action", "attack": { "name": "shock", "cost": 0, "damage": { "dmg_type": "lightning", "dmg_die_count": 2, "dmg_die_sides": 8 }, "weight": 0.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "type": "unknown", "text": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d8) lightning damage." } }, { "name": "invisibility", "text": "The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).", "type": "action" } ], "prof": 2 }