/** * * Adapted from: https://github.com/skeeto/fantasyname * * @file A fantasy name generator library. * @version 1.0.1 * @license Public Domain * @author German M. Bravo (Kronuz) * * This library is designed after the RinkWorks Fantasy Name Generator. * @see http://www.rinkworks.com/namegen/ * * @example * NameGen::Generator generator("sV'i"); * generator.toString(); // Returns a new name each call with produce() * // => "entheu'loaf" * * ## Pattern Syntax * * The compile() function creates a name generator based on an input * pattern. The letters s, v, V, c, B, C, i, m, M, D, and d represent * different types of random replacements. Everything else is produced * literally. * * s - generic syllable * v - vowel * V - vowel or vowel combination * c - consonant * B - consonant or consonant combination suitable for beginning a word * C - consonant or consonant combination suitable anywhere in a word * i - insult component (may overlap with I) * I - standalone insult * m - mushy name * M - mushy name ending * D - consonant suited for a stupid person's name * d - syllable suited for a stupid person's name (begins with a vowel) * * All characters between parenthesis () are produced literally. For * example, the pattern "s(dim)", produces a random generic syllable * followed by "dim". * * Characters between angle brackets <> produce patterns from the table * above. Imagine the entire pattern is wrapped in one of these. * * In both types of groupings, a vertical bar | denotes a random * choice. Empty groups are allowed. For example, "(foo|bar)" produces * either "foo" or "bar". The pattern "" produces a constant, * vowel, or nothing at all. * * An exclamation point ! means to capitalize the component that * follows it. For example, "!(foo)" will produce "Foo" and "v!s" will * produce a lowercase vowel followed by a capitalized syllable, like * "eRod". * * A tilde ~ means to reverse the letters of the component that * follows it. For example, "~(foo)" will produce "oof". To reverse an * entire template, wrap it in brackets. For example, to reverse * "sV'i" as a whole use "~". The template "~sV'i" will only * reverse the initial syllable. * * ## Internals * * A name generator is anything with a toString() method, including, * importantly, strings themselves. The generator constructors * (Random, Sequence) perform additional optimizations when *not* used * with the `new` keyword: they may pass through a provided generator, * combine provided generators, or even return a simple string. * * New pattern symbols added to Generator.symbols will automatically * be used by the compiler. */ #pragma once #include // for size_t #include // for wstring #include // for unique_ptr #include // for stack #include // for string #include // for unordered_map #include // for vector #include "../creature.h" namespace NameGen { // The only public interface for dmtool: // Generates a name appropriate for Creature c std::string generate(const creature::Creature& c); // Middle Earth #define MIDDLE_EARTH "(bil|bal|ban|hil|ham|hal|hol|hob|wil|me|or|ol|od|gor|for|fos|tol|ar|fin|ere|leo|vi|bi|bren|thor)(|go|orbis|apol|adur|mos|ri|i|na|ole|n)(|tur|axia|and|bo|gil|bin|bras|las|mac|grim|wise|l|lo|fo|co|ra|via|da|ne|ta|y|wen|thiel|phin|dir|dor|tor|rod|on|rdo|dis)" // Japanese Names (Constrained) #define JAPANESE_NAMES_CONSTRAINED "(aka|aki|bashi|gawa|kawa|furu|fuku|fuji|hana|hara|haru|hashi|hira|hon|hoshi|ichi|iwa|kami|kawa|ki|kita|kuchi|kuro|marui|matsu|miya|mori|moto|mura|nabe|naka|nishi|no|da|ta|o|oo|oka|saka|saki|sawa|shita|shima|i|suzu|taka|take|to|toku|toyo|ue|wa|wara|wata|yama|yoshi|kei|ko|zawa|zen|sen|ao|gin|kin|ken|shiro|zaki|yuki|asa)(||||||||||bashi|gawa|kawa|furu|fuku|fuji|hana|hara|haru|hashi|hira|hon|hoshi|chi|wa|ka|kami|kawa|ki|kita|kuchi|kuro|marui|matsu|miya|mori|moto|mura|nabe|naka|nishi|no|da|ta|o|oo|oka|saka|saki|sawa|shita|shima|suzu|taka|take|to|toku|toyo|ue|wa|wara|wata|yama|yoshi|kei|ko|zawa|zen|sen|ao|gin|kin|ken|shiro|zaki|yuki|sa)" // Japanese Names (Diverse) #define JAPANESE_NAMES_DIVERSE "(a|i|u|e|o|||||)(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)(|(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)|(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)(|(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)))(|||n)" // Chinese Names #define CHINESE_NAMES "(zh|x|q|sh|h)(ao|ian|uo|ou|ia)(|(l|w|c|p|b|m)(ao|ian|uo|ou|ia)(|n)|-(l|w|c|p|b|m)(ao|ian|uo|ou|ia)(|(d|j|q|l)(a|ai|iu|ao|i)))" // Greek Names #define GREEK_NAMES "(tia)|s(os)|Bc(ios)|Bv(ios|os)>" // Hawaiian Names (1) #define HAWAIIAN_NAMES_1 "((h|k|l|m|n|p|w|')|)(a|e|i|o|u)((h|k|l|m|n|p|w|')|)(a|e|i|o|u)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)" // Hawaiian Names (2) #define HAWAIIAN_NAMES_2 "((h|k|l|m|n|p|w|)(a|e|i|o|u|a'|e'|i'|o'|u'|ae|ai|ao|au|oi|ou|eu|ei)(k|l|m|n|p|)|)(h|k|l|m|n|p|w|)(a|e|i|o|u|a'|e'|i'|o'|u'|ae|ai|ao|au|oi|ou|eu|ei)(k|l|m|n|p|)" // Old Latin Place Names #define OLD_LATIN_PLACE_NAMES "sv(nia|lia|cia|sia)" // Dragons (Pern) #define DRAGONS_PERN "<|>>(th)" // Dragon Riders #define DRAGON_RIDERS "c'" // Pokemon #define POKEMON "v(mon|chu|zard|rtle)" // Fantasy (Vowels, R, etc.) #define FANTASY_VOWELS_R "(|(|s|h|ty|ph|r))(i|ae|ya|ae|eu|ia|i|eo|ai|a)(lo|la|sri|da|dai|the|sty|lae|due|li|lly|ri|na|ral|sur|rith)(|(su|nu|sti|llo|ria|))(|(n|ra|p|m|lis|cal|deu|dil|suir|phos|ru|dru|rin|raap|rgue))" // Fantasy (S, A, etc.) #define FANTASY_S_A "(cham|chan|jisk|lis|frich|isk|lass|mind|sond|sund|ass|chad|lirt|und|mar|lis|il|)(jask|ast|ista|adar|irra|im|ossa|assa|osia|ilsa|)(|(an|ya|la|sta|sda|sya|st|nya))" // Fantasy (H, L, etc.) #define FANTASY_H_L "(ch|ch't|sh|cal|val|ell|har|shar|shal|rel|laen|ral|jh't|alr|ch|ch't|av)(|(is|al|ow|ish|ul|el|ar|iel))(aren|aeish|aith|even|adur|ulash|alith|atar|aia|erin|aera|ael|ira|iel|ahur|ishul)" // Fantasy (N, L, etc.) #define FANTASY_N_L "(ethr|qil|mal|er|eal|far|fil|fir|ing|ind|il|lam|quel|quar|quan|qar|pal|mal|yar|um|ard|enn|ey)(|(|on|us|un|ar|as|en|ir|ur|at|ol|al|an))(uard|wen|arn|on|il|ie|on|iel|rion|rian|an|ista|rion|rian|cil|mol|yon)" // Fantasy (K, N, etc.) #define FANTASY_K_N "(taith|kach|chak|kank|kjar|rak|kan|kaj|tach|rskal|kjol|jok|jor|jad|kot|kon|knir|kror|kol|tul|rhaok|rhak|krol|jan|kag|ryr)(|in|or|an|ar|och|un|mar|yk|ja|arn|ir|ros|ror)(|(mund|ard|arn|karr|chim|kos|rir|arl|kni|var|an|in|ir|a|i|as))" // Fantasy (J, G, Z, etc.) #define FANTASY_J_G_Z "(aj|ch|etz|etzl|tz|kal|gahn|kab|aj|izl|ts|jaj|lan|kach|chaj|qaq|jol|ix|az|biq|nam)(|(|aw|al|yes|il|ay|en|tom||oj|im|ol|aj|an|as))(aj|am|al|aqa|ende|elja|ich|ak|ix|in|ak|al|il|ek|ij|os|al|im)" // Fantasy (K, J, Y, etc.) #define FANTASY_K_J_Y "(yi|shu|a|be|na|chi|cha|cho|ksa|yi|shu)(th|dd|jj|sh|rr|mk|n|rk|y|jj|th)(us|ash|eni|akra|nai|ral|ect|are|el|urru|aja|al|uz|ict|arja|ichi|ural|iru|aki|esh)" // Fantasy (S, E, etc.) #define FANTASY_S_E "(syth|sith|srr|sen|yth|ssen|then|fen|ssth|kel|syn|est|bess|inth|nen|tin|cor|sv|iss|ith|sen|slar|ssil|sthen|svis|s|ss|s|ss)(|(tys|eus|yn|of|es|en|ath|elth|al|ell|ka|ith|yrrl|is|isl|yr|ast|iy))(us|yn|en|ens|ra|rg|le|en|ith|ast|zon|in|yn|ys)" class Generator { typedef enum wrappers { capitalizer, reverser } wrappers_t; typedef enum group_types { symbol, literal } group_types_t; class Group { std::stack wrappers; std::vector> set; public: group_types_t type; Group(group_types_t type_); virtual ~Group() { } std::unique_ptr produce(); void split(); void wrap(wrappers_t type); void add(std::unique_ptr&& g); virtual void add(char c); }; class GroupSymbol : public Group { public: GroupSymbol(); void add(char c); }; class GroupLiteral : public Group { public: GroupLiteral(); }; protected: std::vector> generators; public: static const std::unordered_map>& SymbolMap(); Generator(); Generator(const std::string& pattern, bool collapse_triples=true); Generator(std::vector>&& generators_); virtual ~Generator() = default; virtual size_t combinations(); virtual size_t min(); virtual size_t max(); virtual std::string toString(); void add(std::unique_ptr&& g); }; class Random : public Generator { public: Random(); Random(std::vector>&& generators_); size_t combinations(); size_t min(); size_t max(); std::string toString(); }; class Sequence : public Generator { public: Sequence(); Sequence(std::vector>&& generators_); }; class Literal : public Generator { std::string value; public: Literal(const std::string& value_); size_t combinations(); size_t min(); size_t max(); std::string toString(); }; class Reverser : public Generator { public: Reverser(std::unique_ptr&& g); std::string toString(); }; class Capitalizer : public Generator { public: Capitalizer(std::unique_ptr&& g); std::string toString(); }; class Collapser : public Generator { public: Collapser(std::unique_ptr&& g); std::string toString(); }; } std::wstring towstring(const std::string& s); std::string tostring(const std::wstring& s);