#include "spellcasting.h" #include "creature.h" #include "utils.h" #include #include #include using namespace std; namespace entry { string Spellcasting::getText(const creature::Creature& c) const { return genText(*this, c); } string genText(const Spellcasting& s, const creature::Creature& c) { stringstream text; text << genText(static_cast(s), c); text << ": The " << c.getCreatureName() << "'s spellcasting ability is " << s.getAbility().getFull(); text << " (spell save DC " << 8 + c.getBonus(s.getAbility()) + c.getProficiency(); text << ", +" << c.getBonus(s.getAbility()) + c.getProficiency() << " to hit with spell attacks)."; if(s.isInnate()) { text << " Spellcasting is innate."; } int levelNumber = 0; for(auto level : s.getSpellsBySlot()) { text << endl; if(level.numSlots == 0) { if(s.isInnate()) { text << " At will: "; } else { text << " Cantrips: "; } } else { if(s.isInnate()) { text << " " << level.numSlots << "/day each: "; } else { text << " " << utils::toOrdinal(levelNumber) << " level (" << level.numSlots << " slots): "; } } vector names; for(auto spell : level.spells) { names.push_back(spell.getName()); } text << utils::join(names, ", "); levelNumber++; } return text.str(); } }