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path: root/parser/monsters/gold_dragon_wyrmling.json
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{
  "speed": "30 ft., fly 60 ft., swim 30ft.",
  "saves": [
    "dex",
    "con",
    "wis",
    "cha"
  ],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [
    {
      "type": "fire",
      "qualifiers": []
    }
  ],
  "c_immunities": [],
  "senses": [
    "blindsight 10 ft.",
    "darkvision 60 ft."
  ],
  "langs": "Draconic",
  "skills": {
    "Perception": 2,
    "Stealth": 1
  },
  "hit_die_count": 8,
  "hit_die_sides": 8,
  "name": "Gold Dragon Wyrmling",
  "type": "dragon",
  "cr": 3.0,
  "size": "Medium",
  "alignment": "lawful evil",
  "stats": {
    "str": 19,
    "dex": 14,
    "con": 17,
    "int": 14,
    "wis": 11,
    "cha": 16
  },
  "inventory": [],
  "natural_armor": {
    "name": "natural",
    "bonus": 17
  },
  "description": "",
  "features": [
    {
      "name": "bite",
      "text": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (1d10 + 4) piercing damage.",
      "type": "action",
      "attack": {
        "name": "bite",
        "cost": 0,
        "damage": {
          "dmg_type": "piercing",
          "dmg_die_count": 1,
          "dmg_die_sides": 10
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (1d10 + 4) piercing damage."
      }
    },
    {
      "name": "breath weapons (rechange 5-6)",
      "text": "The dragon uses one of the following breath weapons.",
      "type": "action"
    },
    {
      "name": "fire breath",
      "text": "The dragon exhales fire in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.",
      "type": "action"
    },
    {
      "name": "weakening breath",
      "text": "The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
      "type": "action"
    }
  ],
  "prof": 2
}