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#include "cmd.h"
#include "utils.h"
#include "creature.h"
#include "item.h"
#include "spellcasting.h"
#include "settings.h"
#include "weapon.h"
#include "dice.h"
#include "armor.h"
#include <sstream>
#include <memory>
#include <cstdlib>
#include <fstream>
#include <iterator>
#include <algorithm>

namespace fs = std::filesystem;

namespace cmd {
    // Call after applying to format printing
    std::string formatHealingDamage(const std::shared_ptr<creature::Creature>& c, int initHP, bool heal, int amnt, const std::string& dmgType, const std::vector<rules::Qualifier>& qualifiers) {
        std::stringstream text;
        text << (heal? "Healing " : "Damaging ") << c->getGivenName() << " the " << c->getCreatureName() << " by " << amnt;
	if(! heal) {
	    std::string qualsString;
	    std::vector<std::string> positiveQuals;
	    for(auto qual : qualifiers) {
		positiveQuals.push_back(qual.getPositive());
	    }
	    if(! positiveQuals.empty()) {
		qualsString = " " + utils::join(positiveQuals, ", ");
	    }
	    text << qualsString << " " << dmgType << " damage";
	}
	text << ". HP: " << initHP << " -> " << c->getHP() << "." << std::endl;
        return text.str();
    }

    std::string healOrDamageProgrammatic(fs::path p, bool heal, int amnt, std::string dmgType, const std::vector<rules::Qualifier>& qualifiers) {
	auto c = utils::instantiate<creature::Creature>(p);
	int initHP = c->getHP();
	if(heal) {
	    c->applyHealing(amnt);
	} else {
	    c->applyDamage(amnt, dmgType, qualifiers);
        }
	utils::saveJson(*c, p);
        return formatHealingDamage(c, initHP, heal, amnt, dmgType, qualifiers);
    }

    std::string healOrDamage(bool heal, std::vector<std::string> args, std::map<std::string, std::string> flags) {
	auto qualifiers = parseQualifiers(flags);
	fs::path p = getTruePath(args[0]);
	int amnt = utils::parseInt(args[1]);
	std::string dmgType = "force";
	if(args.size() == 3) {
	    dmgType = args[2];
	}
        return healOrDamageProgrammatic(p, heal, amnt, dmgType, qualifiers);
    }

    std::string attack(std::vector<std::string> args, std::map<std::string, std::string> flags) {
        std::stringstream text;
        bool is2h = flags.find("2") != flags.end();
        bool is1h = flags.find("1") != flags.end();
        if(is2h and is1h) {
            text << "ERROR: Cannot be both 1 handed and 2 handed!" << std::endl;
            return text.str();
        }
        auto c1 = utils::instantiate<creature::Creature>(getTruePath(args[0]));
        args.erase(args.begin());
        fs::path p2 = getTruePath(args.back());
        auto c2 = utils::instantiate<creature::Creature>(p2);
        args.erase(args.end()-1);
        std::string attackName = utils::join(args, " ");
        utils::lower(attackName);
        std::shared_ptr<entry::Weapon> w;
        for(auto weap : creature::getAttacks(*c1)) {
            if(weap->getName() == attackName) {
                w = weap;
                break;
            }
        }
        text << w->getText(*c1) << std::endl;
        int rolled = dice::roll(20);
        int bonus = w->getToHitBonus(*c1);
        text << formatRoll(w->getName(), "attack", rolled, bonus);
        int ac = creature::getAC(*c2);
        if(rolled + bonus >= ac) {
            text << "  Hit (" << (rolled + bonus) << " to hit >= " << ac << " ac): ";
            bool wants2h = true;
            for(auto a : utils::castPtrs<entry::Item, entry::Armor>(c1->getInventory())) {
                if(a->getArmorType() == "shield") {
                    wants2h = false;
                }
            }
            if(is2h) {
                wants2h = true;
            } else if(is1h) {
                wants2h = false;
            }
            auto dmg = entry::rollDmg(*w, wants2h);
            text << entry::formatDmg(*w, *c1, dmg) << std::endl;
            for(auto d : dmg) {
                text << "  " << healOrDamageProgrammatic(p2, false, d.rolled, d.dmg_type, {});
            }
        } else {
            text << "  Miss (" << (rolled + bonus) << " to hit < " << ac << " ac)" << std::endl;
        }
        return text.str();
    }

    std::string heal(std::vector<std::string> args) {
        return healOrDamage(true, args, {});
    }

    std::string damage(std::vector<std::string> args, std::map<std::string, std::string> flags) {
        return healOrDamage(false, args, flags);
    }
    
    std::string save(std::vector<std::string> args, std::map<std::string, std::string> flags) {
        if(args.size() < 3) {
            throw std::runtime_error("Subcommand 'save' requires at least 3 arguments");
        }
        std::stringstream text;
        rules::Ability ability = rules::tryGetAbilityOrSkill<rules::Ability>(args[0]);
        if(! ability) {
            throw std::runtime_error("Requires a valid ability name but received \"" + args[0] + "\".");
        }
        args.erase(args.begin());
        int DC = utils::parseInt(args[0]);
        args.erase(args.begin());
        // Now iterate over the paths
        for(std::string s : args) {
            fs::path p = getTruePath(s);
            auto c = utils::instantiate<creature::Creature>(p);
            int initHP = c->getHP();
            int rolled = dice::roll(20);
            int bonus = c->getAbilitySaveBonus(ability);
            int damage = 0;
            std::string type = "force";
            bool halves = flags.find("halves") != flags.end();
            if(flags.find("damage") != flags.end()) {
                damage = utils::parseInt(flags.at("damage"));
                if(flags.find("type") != flags.end()) type = flags.at("type");
                auto qualifiers = parseQualifiers(flags);
                rolled = c->saveOrDamage(ability, DC, damage, type, qualifiers, halves);
                rolled -= bonus; // It's combined in creature
            }
            bool passed = rolled + bonus >= DC;
            text << c->getName() << " " << (passed? "PASS" : "FAIL") << ": ";
            text << formatRoll(ability.getFull(), "save", rolled, bonus);
            if(flags.find("damage") != flags.end() and (halves or ! passed)) {
                text << formatHealingDamage(c, initHP, false, damage, type, parseQualifiers(flags));
            }
            utils::saveJson(*c, p);
        }
        return text.str();
    }

    std::string reset(std::vector<std::string> args) {
        for(std::string s : args) {
            fs::path p = getTruePath(s);
            auto c = utils::instantiate<creature::Creature>(p);
            c->longRest();
            utils::saveJson(*c, p);
        }
        return "";
    }

    std::string set(std::vector<std::string> args) {
        if(args.size() < 3) {
            throw std::runtime_error("Subcommand 'set' requires at least 3 arguments");
        }
        fs::path p = getTruePath(args[0]);
        args.erase(args.begin()); // remove path from args
        auto c = utils::instantiate<creature::Creature>(p);
        if(args[0] == "name") {
            args.erase(args.begin()); // remove "name" from args
            c->setGivenName(utils::join(args, " "));
        } else if(args[0] == "proficiency") {
            c->setProficiency(utils::parseInt(args[1]));
        } else {
            // Either an ability or a skill. If skill, then it could be multiple words long.
            std::string toSet = args.back();
            args.erase(--args.end());
            std::string abilityOrSkill = utils::join(args, " ");
            rules::Skill skill = rules::tryGetAbilityOrSkill<rules::Skill>(abilityOrSkill);
            rules::Ability ability = rules::tryGetAbilityOrSkill<rules::Ability>(abilityOrSkill);
            if(skill) {
                // ensure lower case
                utils::lower(toSet);
                int level = -1;
                if(toSet == "none") level = 0;
                else if(toSet == "proficient") level = 1;
                else if(toSet == "expert") level = 2;
                if(level == -1) {
                    throw std::runtime_error("Skill levels can be set to none, proficient, or expert, but " + toSet + " was given.");
                }
                c->setProfLevel(skill, level);
            } else if(ability) {
                c->setScore(ability, utils::parseInt(toSet));
            } else {
                throw std::runtime_error("Subcommand 'set' expected an ability, skill, proficiency, or name field to set, but was given " + abilityOrSkill);
            }
        }
        utils::saveJson(*c, p);
        return "";
    }

    std::string add(std::vector<std::string> args) {
        std::stringstream text;
        fs::path p = getTruePath(args[0]);
        args.erase(args.begin()); // remove path from args
        auto c = utils::instantiate<creature::Creature>(p);
        std::string addName = utils::join(args, " ");
        std::shared_ptr<entry::Entry> ent;
        fs::path path = getTruePath(addName);
        if(fs::directory_entry(path).exists()) {
            ent = utils::instantiate<entry::Entry>(path);
        } else {
            ent = entry::Entry::create(utils::findByName(addName));
        }
        // Determine if it is an item or a spell
        auto i = std::dynamic_pointer_cast<entry::Item>(ent);
        if(i) {
            c->addInventoryItem(i);
        } else {
            auto s = std::dynamic_pointer_cast<entry::Spell>(ent);
            if(s) {
                c->addSpell(s);
            } else {
                throw std::runtime_error("Could not add the " + ent->getType() + " " + ent->getName() + " to " + c->getGivenName() + " the " + c->getName() + ": Requires a weapon, armor, or spell, but received object of type " + ent->getType());
            }
        }
        utils::saveJson(*c, p);
        text << "Added the " << ent->getType() << " " << ent->getName() << " to " << c->getGivenName() << " the " << c->getName() << std::endl;
        return text.str();
    }

    std::string del(std::vector<std::string> args) {
        std::stringstream text;
        fs::path p = getTruePath(args[0]);
        args.erase(args.begin()); // remove path from args
        auto c = utils::instantiate<creature::Creature>(p);
        //Atempt to load the item if it's a path
        std::string itemName = utils::join(args, " ");
        try {
            auto i = utils::instantiate<entry::Entry>(getTruePath(itemName));
            if(i) {
                itemName = i->getName();
            }
        } catch(std::exception& e) {} // eat.
        utils::lower(itemName);
        // Loop through all of c's stuff, searching for itemName
        std::shared_ptr<entry::Entry> removed;
        for(auto item : c->getInventory()) {
            std::string name = item->getName();
            if(utils::lower(name) == itemName) {
                c->removeInventoryItem(item);
                removed = item;
                break;
            }
        }
        if(! removed) {
            for(auto spell : c->getSpellcasting()->getSpells()) {
                std::string name = spell->getName();
                if(utils::lower(name) == itemName) {
                    c->removeSpell(spell);
                    removed = spell;
                    break;
                }
            }
        }
        utils::saveJson(*c, p);
        if(removed) {
            text << "Successfully removed the " << removed->Entry::getType() << " " << removed->getName() << std::endl;
        } else {
            text << "Could not find any inventory item nor spell by that name" << std::endl;
        }
        return text.str();
    }

    std::string edit(std::vector<std::string> args) {
        auto p = getTruePath(args[0]);
        auto e = utils::instantiate<entry::Entry>(p);
        auto editor = settings::getString("editor");
        // General workflow: copy notes (text) from e to a temp file, edit it, then copy back.
        fs::path tmp("/tmp/dmtool.tmp");
        std::ofstream out(tmp);
        out << e->Entry::getText();
        out.close();
        std::system((editor + " " + tmp.string()).c_str());
        std::ifstream in(tmp);
        std::string newText(std::istreambuf_iterator<char>{in}, {});
        e->setText(newText);
        utils::saveJson(e->serialize(), p);
        return "";
    }

    std::string spellcasting(std::vector<std::string> args) {
        std::stringstream text;
        auto p = getTruePath(args[0]);
        auto c = utils::instantiate<creature::Creature>(p);
        auto subcommand = args[1];
        if(subcommand != "init" && subcommand != "ability" && subcommand != "level") {
            throw std::runtime_error("Unknown option \"" + subcommand + "\"");
        }
        if(subcommand == "init") {
            c->addSpellcasting();
        } else {
            auto sc = c->getSpellcasting();
            if(! sc) {
                throw std::runtime_error("Creature " + c->getName() + " has no spellcasting");
            }
            text << "Added spellcasting to " << c->getName() << std::endl;
            if(subcommand == "ability") {
                if(args.size() != 3) {
                    throw std::runtime_error("Subcommand \"spellcasting ability\" requires an additional parameter, but none was given");
                }
                sc->setAbility(args[2]);
                text << "Set " << c->getName() << " spellcasting ability to " << args[2] << std::endl;
            } else { // subcommand == "level"
                if(args.size() != 4) {
                    throw std::runtime_error("Subcommand \"spellcasting level\" requires more parameters");
                }
                int level = utils::parseInt(args[2]);
                int slots = utils::parseInt(args[3]);
                if(level <= 0 || slots < 0) {
                    throw std::runtime_error("Spellcasting target out of range");
                }
                while(sc->getSlotLevels().size() <= (std::size_t) level) {
                    sc->addSlotLevel();
                }
                sc->getSlotLevels()[level]->numSlots = slots;
                text << "Gave " << c->getName() << " " << slots << " " << utils::toOrdinal(level) << " level spell slots" << std::endl;
            }
        }
        utils::saveJson(*c, p);
        return text.str();
    }

    std::string git(std::vector<std::string> args) {
        std::string root = getTruePath("").string();
        std::system(("cd " + root + " && " + utils::join(args, " ")).c_str());
        return "";
    }
}