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#include "creature.h"
#include "json.hpp"
#include "dice.h"
#include "rules.h"
#include "feature.h"
#include "weapon.h"
#include "armor.h"
#include <algorithm>
#include <iostream>

typedef nlohmann::json json;
using namespace std;

namespace creature {
    vector<dmgType> initDmgType(const json& dat) {
        vector<dmgType> stuff;
        for(json x : dat) {
            stuff.push_back(dmgType(x));
        }
        return stuff;
    }

    Creature::Creature(json data)
        : creatureName(data["name"]), size(data["size"]), type(data["type"]), alignment(data["alignment"]), hdCount(data["hit_die_count"]), hdSides(data["hit_die_sides"]), speed(data["speed"]), stats(data["stats"]), skills(data["skills"]), saves(data["saves"]), langs(data["langs"]), cr(data["cr"]), proficiency(data["prof"]), dmgImmunities(initDmgType(data["d_immunities"])), dmgResistances(initDmgType(data["d_resistances"])), dmgVulnerabilities(initDmgType(data["d_vulnerabilities"])), condImmunities(initDmgType(data["c_immunities"]))
    {
        cout << "Initialized this far...\n\n";
        // Initialize features + inventory
        for(json data : data["features"]) {
            features.push_back(feature::Feature::create(data));
        }
        for(json data : data["inventory"]) {
            inventory.push_back(item::Item::create(data));
        }
        // Initialize names and hp
        if(((map<string, json>) data).contains("givenName")) {
            givenName = data["givenName"];
            hpMax = data["hpMax"];
            hp = data["hp"];
        } else {
            givenName = "Jerry"; //TODO: Autogenerate
            hpMax = this->getBonus("con") * hdCount;
            for(int i = 0; i < hdCount; i++) {
                hpMax += roll(hdSides);
            }
            hp = hpMax;
        }
    }

    template<typename T> vector<json> getJsonVectP(vector<T> src) {
        vector<json> ret;
        for(T i : src) {
            ret.push_back(i->toJson());
        }
        return ret;
    }
    
    template<typename T> vector<json> getJsonVectR(vector<T> src) {
        vector<json> ret;
        for(T i : src) {
            ret.push_back(i.toJson());
        }
        return ret;
    }

    nlohmann::json Creature::toJson() const {
        return nlohmann::json({
                    {"name", creatureName},
                    {"size", size},
                    {"type", type},
                    {"alignment", alignment},
                    {"hit_die_count", hdCount},
                    {"hit_die_sides", hdSides},
                    {"speed", speed},
                    {"stats", stats},
                    {"skills", skills},
                    {"saves", saves},
                    {"langs", langs},
                    {"cr", cr},
                    {"prof", proficiency},
                    {"d_immunities", getJsonVectR(dmgImmunities)},
                    {"d_resistances", getJsonVectR(dmgResistances)},
                    {"d_vulnerabilities", getJsonVectR(dmgVulnerabilities)},
                    {"c_immunities", getJsonVectR(condImmunities)},
                    {"givenName", givenName},
                    {"hpMax", hpMax},
                    {"hp", hp},
                    {"inventory", getJsonVectP(inventory)},
                    {"features", getJsonVectP(features)}
                });
    }

    Creature::~Creature() {}

    string Creature::getCreatureName() const {
        return creatureName;
    }

    string Creature::getGivenName() const {
        return givenName;
    }

    void Creature::setGivenName(string name) {
        givenName = name;
    }

    string Creature::getType() const {
        return type;
    }

    string Creature::getSize() const {
        return size;
    }

    string Creature::getAlignment() const {
        return alignment;
    }

    double Creature::getCR() const {
        return cr;
    }

    string Creature::getLanguages() const {
        return langs;
    }

    int Creature::getHP() const {
        return hp;
    }

    int Creature::getHPMax() const {
        return hpMax;
    }

    // True if type without matching qualifiers is in subdata
    bool conditionApplies(const string& type, const vector<string>& qualifiers, const vector<dmgType> subdata) {
        bool applies = false;
        for(dmgType con : subdata) {
            if(con.type == type) {
                applies = true;
                for(string qualifier : qualifiers) {
                    if(find(con.qualifiers.begin(), con.qualifiers.end(), qualifier) == con.qualifiers.end()) {
                        applies = false;
                    }
                }
            }
        }
        return applies;
    }

    void Creature::applyDamage(int amount, const string& type, const vector<string>& qualifiers) {
        if(! conditionApplies(type, qualifiers, dmgImmunities)) {
            if(conditionApplies(type, qualifiers, dmgResistances)) {
                hp -= amount / 2;
            } else if(conditionApplies(type, qualifiers, dmgVulnerabilities)) {
                hp -= amount * 2;
            } else {
                hp -= amount;
            }
        }
    }

    vector<string> Creature::getSenses() const {
        return senses;
    }

    int Creature::getSkillBonus(const string& skill) const {
        int bonus = this->getBonus(skill2ability[skill]);
        if(skills.contains(skill)) {
            bonus += skills.at(skill) * getProficiency();
        }
        return bonus;
    }

    int Creature::getScore(const string& ability) const {
        return stats.at(ability);
    }

    void Creature::setScore(const string& ability, int score) {
        stats[ability] = score;
    }

    string Creature::getSpeed() const {
        return speed;
    }

    int Creature::getAbilitySaveBonus(const string& ability) const {
        int bonus = this->getBonus(ability);
        if(find(saves.begin(), saves.end(), ability) != saves.end()) {
            bonus += getProficiency();
        }
        return bonus;
    }

    int Creature::getProficiency() const {
        return proficiency;
    }

    vector<shared_ptr<feature::Feature>> Creature::getFeatures() const {
        return features;
    }

    vector<shared_ptr<item::Item>> Creature::getInventory() const {
        return inventory;
    }

    void Creature::addInventoryItem(shared_ptr<item::Item> item) {
        inventory.push_back(item);
    }

    void Creature::removeInventoryItem(const string& name) {
        for(auto it = inventory.begin(); it != inventory.end(); it++) {
            if((*it)->getName() == name) {
                inventory.erase(it);
                break;
            }
        }
    }

    map<string, int> Creature::getSkills() const {
        map<string, int> s;
        for(auto skill : skills) {
            s[skill.first] = getSkillBonus(skill.first);
        }
        return s;
    }

    map<string, int> Creature::getSaves() const {
        map<string, int> s;
        for(auto save : saves) {
            s[save] = this->getBonus(save) + getProficiency();
        }
        return s;
    }

    const int getAC(const Creature& c) {
        int baseBonus = 10 + c.getBonus("dex");
        int miscBonus = 0;
        for(auto a : getItems<item::Armor>(c)) {
            if(c.getScore("str") < a->getStrRequirement()) {
                continue;
            }
            auto armorType = a->getArmorType();
            if(armorType== "misc" || armorType == "shield") {
                miscBonus += a->getACBonus();
            } else {
                baseBonus = a->getACBonus();
                if(armorType == "light") {
                    baseBonus += c.getBonus("dex");
                } else if(armorType == "medium") {
                    baseBonus += (c.getBonus("dex") > 2)? 2 : c.getBonus("dex");
                }
            }
        }
        return baseBonus + miscBonus;
    }
}