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#include "entry.h"
#include "settings.h"
#include "creature.h"
#include "dice.h"
#include "weapon.h"
#include "spell.h"
#include "spellcasting.h"
#include <iostream>
#include <vector>
#include <string>
#include <filesystem>
#include <system_error>
#include <exception>
#include <memory>
#include <algorithm>
namespace fs = std::filesystem;
void usage(const std::string& exename) {
std::cout << "Usage:" << std::endl;
std::string indOpt = " " + exename + " ";
std::string indDesc = " ";
std::cout << indOpt << "[ls] [subfolder]" << std::endl;
std::cout << indDesc << "List creatures and objects." << std::endl;
std::cout << indOpt << "cp old-path new-path" << std::endl;
std::cout << indDesc << "Copy old-path to new-path, instantiating it." << std::endl;
std::cout << indOpt << "mkdir path" << std::endl;
std::cout << indDesc << "Make a new directory for holding creatures and objects." << std::endl;
std::cout << indOpt << "mv old-path new-path" << std::endl;
std::cout << indDesc << "Move old-path to new-path." << std::endl;
std::cout << indOpt << "rm path" << std::endl;
std::cout << indDesc << "Remove existing creature, object, or directory." << std::endl;
std::cout << indOpt << "roll path name" << std::endl;
std::cout << indDesc << "Roll a skill check, save, or attack." << std::endl;
std::cout << indOpt << "damage path amount [type] [--magical,-m] [--silvered,-s] [--adamantine,-a]" << std::endl;
std::cout << indDesc << "Damage creature by amount. Type defaults to \"force\"." << std::endl;
std::cout << indOpt << "heal path amount" << std::endl;
std::cout << indDesc << "Heal creature by amount." << std::endl;
std::cout << indOpt << "reset path" << std::endl;
std::cout << indDesc << "Reset creature to full health (as if completing a long rest)." << std::endl;
std::cout << indOpt << "set path field value" << std::endl;
std::cout << indDesc << "Set a field to a new value, where field is any of:" << std::endl;
std::cout << indDesc << " ability (str, dex, con, int, wis, cha); value is new ability score" << std::endl;
std::cout << indDesc << " skill (athletics, \"sleight of hand\", etc.); value is (none|proficient|expert)" << std::endl;
std::cout << indDesc << " proficiency; value is new proficency bonus." << std::endl;
std::cout << indDesc << " name; value is new given name." << std::endl;
std::cout << indOpt << "edit path" << std::endl;
std::cout << indDesc << "Edit notes associated with creature." << std::endl;
std::cout << indOpt << "add path entry" << std::endl;
std::cout << indDesc << "Add entry to creature, where entry is an item or spell." << std::endl;
std::cout << indOpt << "del path entry" << std::endl;
std::cout << indDesc << "Delete entry from creature, where entry is an item or spell." << std::endl;
std::cout << indOpt << "help" << std::endl;
std::cout << indDesc << "Show this help." << std::endl;
}
template<typename T> std::shared_ptr<T> instantiate(const fs::path& path) {
std::shared_ptr<entry::Entry> ent;
try {
ent = entry::Entry::create(utils::loadJson(path));
} catch(std::exception& e) {
if(fs::directory_entry(path).exists()) {
throw std::runtime_error("Invalid json: " + path.string());
} else {
throw std::runtime_error("No such file nor directory: " + path.string());
}
}
std::shared_ptr<T> t = std::dynamic_pointer_cast<T>(ent);
if(! t) {
throw std::runtime_error("Wrong instance type: " + ent->getType());
}
return t;
}
int parseInt(const std::string& s) {
try {
return std::stoi(s);
} catch(std::exception& e) {
throw std::runtime_error("An integer was expected but " + s + " was given");
}
}
void save(const std::shared_ptr<entry::Entry>& e, const fs::path& path) {
utils::saveJson(*e, path);
}
void print(const fs::path& path) {
std::cout << instantiate<entry::Entry>(path)->getText() << std::endl;
}
fs::path getBaseDir() {
return settings::getString("savedir");
}
fs::path eraseRoot(fs::path& src) {
if(src.empty()) return src;
fs::path tmp;
auto it = src.begin();
while(++it != src.end()) {
tmp /= *it;
}
src = tmp;
return src;
}
const std::vector<std::string> virtPaths({"weapons", "armor", "spells", "creatures"});
fs::path getTruePath(fs::path virtPath) {
fs::path p;
if(std::find(virtPaths.begin(), virtPaths.end(), *virtPath.begin()) != virtPaths.end()) {
p = settings::getString(*virtPath.begin());
eraseRoot(virtPath);
} else {
p = getBaseDir();
}
p /= virtPath;
if(fs::directory_entry(p.string() + ".json").is_regular_file()) return p.string() + ".json";
return p;
}
// Ensure the system is set up correctly
void initFS() {
fs::directory_entry de = fs::directory_entry(getBaseDir());
if(! de.exists()) {
fs::create_directories(de);
}
}
void list(const fs::path& p) {
if(p.empty()) {
// Print read-only dirs
for(std::string name : virtPaths) {
std::cout << name << "/ (read only)" << std::endl;
}
}
fs::path truePath = getTruePath(p);
if(fs::directory_entry(truePath).is_regular_file()) {
print(truePath);
}
else if(fs::directory_entry(truePath).is_directory()) {
for(fs::directory_entry de : fs::directory_iterator(truePath)) {
if(de.is_directory()) {
std::cout << de.path().filename().string() << "/" << std::endl;
} else {
std::cout << de.path().stem().string() << std::endl;
}
}
}
else {
std::cerr << "Unknown path " << p << std::endl;
}
}
void list(std::vector<std::string> args) {
if(args.empty()) {
list("");
} else {
for(std::string dir : args) {
list(dir);
}
}
}
void mkdir(std::vector<std::string> args) {
for(std::string s : args) {
fs::create_directories(getTruePath(s));
}
}
void cp(fs::path src, fs::path dest) {
if(fs::directory_entry(src).is_regular_file()) {
save(instantiate<entry::Entry>(src), dest);
} else {
mkdir({dest});
for(fs::directory_entry de : fs::directory_iterator(src)) {
cp(de.path(), dest / de.path().filename());
}
}
}
void cp(std::vector<std::string> args) {
// Operate by intantiating and saving
// We do recursive!
cp(getTruePath(args[0]), getTruePath(args[1]));
}
void mv(std::vector<std::string> args) {
fs::rename(getTruePath(args[0]), getTruePath(args[1]));
}
void rm(std::vector<std::string> args) {
for(std::string s : args) {
fs::remove_all(getTruePath(s));
}
}
template<typename T> T tryGetAbilityOrSkill(std::string src) {
try {
return T::fromString(src);
} catch(std::exception& e) {} // eat.
return T();
}
void roll(std::vector<std::string> args) {
auto c = instantiate<creature::Creature>(getTruePath(args[0]));
args.erase(args.begin());
std::string rollName = utils::join(args, " ");
utils::lower(rollName);
int rolled = dice::roll(20);
auto printResults = [](std::string name, std::string type, int rolled, int bonus) {
std::cout << name << " " << type << ": " << rolled << " (d20) + " << bonus << " (" << name << " " << type << " bonus) = " << rolled + bonus << std::endl;
};
// Search through skills, saves, and attacks to roll
rules::Skill skill = tryGetAbilityOrSkill<rules::Skill>(rollName);
rules::Ability ability = tryGetAbilityOrSkill<rules::Ability>(rollName);
if(skill) {
printResults(skill.getName(), "check", rolled, c->getSkillBonus(skill));
} else if(ability) {
printResults(ability.getFull(), "save", rolled, c->getAbilitySaveBonus(ability));
} else {
for(auto w : creature::getAttacks(*c)) {
if(w->getName() == rollName) {
std::cout << w->getText(*c) << std::endl;
int abilityBonus = c->getBonus(creature::getBestAbility(getAbilityOptions(*w), *c));
int bonus = abilityBonus + c->getProficiency();
printResults(w->getName(), "attack", rolled, bonus);
std::cout << " on hit: " << entry::formatDmg(*w, *c) << std::endl;
return;
}
}
}
}
void healOrDamage(bool heal, std::vector<std::string> args) {
std::vector<rules::Qualifier> qualifiers;
if(! heal) {
auto it = args.begin();
while(it != args.end()) {
if(*it == "-m" || *it == "--magical") {
qualifiers.push_back(rules::Qualifier::Magical());
args.erase(it);
} else if(*it == "-s" || *it == "--silvered") {
qualifiers.push_back(rules::Qualifier::Silvered());
args.erase(it);
} else if(*it == "-a" || *it == "--adamantine") {
qualifiers.push_back(rules::Qualifier::Adamantine());
args.erase(it);
} else {
it++;
}
}
}
fs::path p = getTruePath(args[0]);
auto c = instantiate<creature::Creature>(p);
int amnt = parseInt(args[1]);
int initHP = c->getHP();
std::string dmgType = "force";
if(heal) {
c->applyHealing(amnt);
} else {
if(args.size() == 3) {
dmgType = args[2];
}
c->applyDamage(amnt, dmgType, qualifiers);
}
std::cout << (heal? "Healing " : "Damaging ") << c->getGivenName() << " the " << c->getCreatureName() << " by " << amnt;
if(! heal) {
std::vector<std::string> positiveQuals;
for(auto qual : qualifiers) {
positiveQuals.push_back(qual.getPositive());
}
std::cout << " " << utils::join(positiveQuals, ", ") << " " << dmgType << " damage";
}
std::cout << ". HP: " << initHP << " -> " << c->getHP() << "." << std::endl;
save(c, p);
}
void reset(std::vector<std::string> args) {
for(std::string s : args) {
fs::path p = getTruePath(s);
auto c = instantiate<creature::Creature>(p);
c->longRest();
save(c, p);
}
}
void set(std::vector<std::string> args) {
if(args.size() < 3) {
throw std::runtime_error("Subcommand 'set' requires at least 3 arguments");
}
fs::path p = getTruePath(args[0]);
args.erase(args.begin()); // remove path from args
auto c = instantiate<creature::Creature>(p);
if(args[0] == "name") {
args.erase(args.begin()); // remove "name" from args
c->setGivenName(utils::join(args, " "));
} else if(args[0] == "proficiency") {
c->setProficiency(parseInt(args[1]));
} else {
// Either an ability or a skill. If skill, then it could be multiple words long.
std::string toSet = args.back();
args.erase(--args.end());
std::string abilityOrSkill = utils::join(args, " ");
rules::Skill skill = tryGetAbilityOrSkill<rules::Skill>(abilityOrSkill);
rules::Ability ability = tryGetAbilityOrSkill<rules::Ability>(abilityOrSkill);
if(skill) {
// ensure lower case
utils::lower(toSet);
int level = -1;
if(toSet == "none") level = 0;
else if(toSet == "proficient") level = 1;
else if(toSet == "expert") level = 2;
if(level == -1) {
throw std::runtime_error("Skill levels can be set to none, proficient, or expert, but " + toSet + " was given.");
}
c->setProfLevel(skill, level);
} else if(ability) {
c->setScore(ability, parseInt(toSet));
} else {
throw std::runtime_error("Subcommand 'set' expected an ability, skill, proficiency, or name field to set, but was given " + abilityOrSkill);
}
}
save(c, p);
}
void add(std::vector<std::string> args) {
fs::path p = getTruePath(args[0]);
args.erase(args.begin()); // remove path from args
auto c = instantiate<creature::Creature>(p);
std::string addName = utils::join(args, " ");
std::shared_ptr<entry::Entry> ent;
fs::path path = getTruePath(addName);
if(fs::directory_entry(path).exists()) {
ent = instantiate<entry::Entry>(path);
} else {
ent = entry::Entry::create(utils::findByName(addName));
}
// Determine if it is an item or a spell
auto i = std::dynamic_pointer_cast<entry::Item>(ent);
if(i) {
c->addInventoryItem(i);
} else {
auto s = std::dynamic_pointer_cast<entry::Spell>(ent);
if(s) {
c->addSpell(s);
} else {
throw std::runtime_error("Could not add the " + ent->getType() + " " + ent->getName() + " to " + c->getGivenName() + " the " + c->getName() + ": Requires a weapon, armor, or spell, but received object of type " + ent->getType());
}
}
save(c, p);
std::cout << "Added the " << ent->getType() << " " << ent->getName() << " to " << c->getGivenName() << " the " << c->getName() << std::endl;
}
void del(std::vector<std::string> args) {
fs::path p = getTruePath(args[0]);
args.erase(args.begin()); // remove path from args
auto c = instantiate<creature::Creature>(p);
std::string itemName = utils::join(args, " ");
utils::lower(itemName);
// Loop through all of c's stuff, searching for itemName
std::shared_ptr<entry::Entry> removed;
for(auto item : c->getInventory()) {
std::string name = item->getName();
if(utils::lower(name) == itemName) {
c->removeInventoryItem(item);
removed = item;
break;
}
}
if(! removed) {
for(auto spell : c->getSpellcasting()->getSpells()) {
std::string name = spell->getName();
if(utils::lower(name) == itemName) {
c->removeSpell(spell);
removed = spell;
break;
}
}
}
save(c, p);
if(removed) {
std::cout << "Successfully removed the " << removed->Entry::getType() << " " << removed->getName() << std::endl;
} else {
std::cout << "Could not find any inventory item nor spell by that name" << std::endl;
}
}
const std::map<std::string, std::vector<int>> nargs({
{"cp", {2}},
{"mv", {2}},
{"damage", {2, 3, 4, 5, 6}},
{"heal", {2}},
});
void checkArgs(std::string cmd, std::vector<std::string> args) {
if(nargs.contains(cmd)) {
auto& allowed = nargs.at(cmd);
if(std::find(allowed.begin(), allowed.end(), args.size()) == allowed.end()) {
throw std::runtime_error("Subcommand '" + cmd + "' expected " + utils::join(allowed, ", ") + " arguments but got " + std::to_string(args.size()));
}
}
}
int main(int argc, char *argv[]) {
std::string exename = argv[0];
std::vector<std::string> args(&argv[1], &argv[argc]);
try {
initFS();
} catch(fs::filesystem_error& e) {
std::cerr << e.what() << std::endl;
return 1;
}
if(args.empty()) {
list(args);
return 0;
}
std::string cmd = args[0];
std::vector<std::string> argsOrig(args);
args.erase(args.begin());
try {
checkArgs(cmd, args);
if(cmd == "ls") list(args);
else if(cmd == "cp") cp(args);
else if(cmd == "mkdir") mkdir(args);
else if(cmd == "mv") mv(args);
else if(cmd == "rm") rm(args);
else if(cmd == "roll") roll(args);
else if(cmd == "damage") healOrDamage(false, args);
else if(cmd == "heal") healOrDamage(true, args);
else if(cmd == "reset") reset(args);
else if(cmd == "set") set(args);
else if(cmd == "add") add(args);
else if(cmd == "del") del(args);
else if(cmd == "help") usage(exename);
else list(argsOrig);
} catch(std::exception& e) {
std::cerr << e.what() << std::endl;
return 1;
}
return 0;
}
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