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-rw-r--r--content/berserker.md2
m---------themes/compose0
2 files changed, 1 insertions, 1 deletions
diff --git a/content/berserker.md b/content/berserker.md
index f2ce851..905479b 100644
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@@ -499,7 +499,7 @@ You have quite a few cards that involve a health-trading mechanic in which you s
* Strength in Agony top (2 damage / 2 hp): If this will put the monster over, then it's worth it in terms of damage negation. Otherwise the trade is less glamorous than others on this list.
* Strength in Agony bottom (1 move / hp): This can absolutely be worth the trade.
* Glass Hammer (just over 1 damage / hp): Not as great of a ratio as some cards in this list, but you pay a premium for targeted damage. Against the correct enemy (the boss) this is worth it.
- * Numb the Pain (stun / 2 hp): Some as with Dazing Wound.
+ * Numb the Pain (stun / 2 hp): Same as with Dazing Wound.
* Reckless Offensive top (4 damage / hp): This is a steal of a deal.
* Reckless Offensive bottom (2 damage / hp): Taking an increase in 1 damage to deal 2 retaliate damage is a decent ratio. Of course, the hidden cost is that it incentivizes you to invite damage rather than avoid it, so you will need to play many retaliates (or shields, but those are harder to come by for you) in order to maintain a good health trade ratio. But on the margin this ability is a solid 2-for-1.
* Flurry of Axes (# enemies damage / hp): I would recommend playing this card only when you can catch at least 4 enemies in your AOE, and even then only if those 4 are high-priority enemies. Wait until you are facing down a horde of monsters to pop this so that you maximize your damage / hp trade.
diff --git a/themes/compose b/themes/compose
-Subproject c30136892257f605c171d40b5321e0cc223a203
+Subproject 66c6a4fede9158419277b86634a8ecf00d6bbb3