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authorYour Name <you@example.com>2021-04-20 12:40:37 -0400
committerYour Name <you@example.com>2021-04-20 12:40:37 -0400
commitcd57ad6e208728bafcbc8c7d7b85d88603706978 (patch)
tree7cb0fc9511a0e8124e497d53edbe38d646dd8299 /parser/monsters/bearded_devil.json
parent2cae1aa33f80ce0844fb54a84ce103146a7fe7ad (diff)
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Updated natural armor and skills
Diffstat (limited to 'parser/monsters/bearded_devil.json')
-rw-r--r--parser/monsters/bearded_devil.json10
1 files changed, 4 insertions, 6 deletions
diff --git a/parser/monsters/bearded_devil.json b/parser/monsters/bearded_devil.json
index b3727b6..93eb03c 100644
--- a/parser/monsters/bearded_devil.json
+++ b/parser/monsters/bearded_devil.json
@@ -76,12 +76,10 @@
"text": "_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one target. _Hit:_ 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing."
}
],
- "natural_armor": [
- {
- "name": "natural",
- "bonus": 13
- }
- ],
+ "natural_armor": {
+ "name": "natural",
+ "bonus": 13
+ },
"description": "",
"features": [
{