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authorYour Name <you@example.com>2021-04-29 14:17:08 -0400
committerYour Name <you@example.com>2021-04-29 14:17:08 -0400
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diff --git a/parser/monsters/gladiator.json b/parser/monsters/gladiator.json
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-{
- "speed": "30 ft.",
- "saves": [
- "str",
- "dex",
- "con"
- ],
- "d_resistances": [],
- "d_vulnerabilities": [],
- "d_immunities": [],
- "c_immunities": [],
- "senses": [],
- "langs": "any one language (usually Common)",
- "skills": {
- "Athletics": 2,
- "Intimidation": 1
- },
- "hit_die_count": 15,
- "hit_die_sides": 8,
- "name": "Gladiator",
- "type": "humanoid (any race)",
- "cr": 5.0,
- "size": "Medium",
- "alignment": "any alignment",
- "stats": {
- "str": 18,
- "dex": 15,
- "con": 16,
- "int": 10,
- "wis": 12,
- "cha": 15
- },
- "inventory": [
- {
- "name": "studded leather",
- "type": "armor",
- "text": "studded leather armor"
- },
- {
- "name": "shield",
- "type": "armor",
- "text": "shield armor"
- },
- {
- "name": "spear",
- "type": "weapon",
- "text": "_Melee or _Ranged Weapon Attack:__ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack."
- }
- ],
- "natural_armor": {
- "name": "",
- "bonus": 0
- },
- "description": "Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.",
- "features": [
- {
- "name": "brave",
- "text": "The gladiator has advantage on saving throws against being frightened.",
- "type": "feature"
- },
- {
- "name": "brute",
- "text": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).",
- "type": "feature"
- },
- {
- "name": "multiattack",
- "text": "The gladiator makes three melee attacks or two ranged attacks.",
- "type": "action"
- },
- {
- "name": "shield bash",
- "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
- "type": "action",
- "attack": {
- "name": "shield bash",
- "cost": 0,
- "damage": {
- "dmg_type": "bludgeoning",
- "dmg_die_count": 2,
- "dmg_die_sides": 4
- },
- "weight": 0.0,
- "range": [
- 0,
- 0
- ],
- "reach": 5,
- "properties": [],
- "type": "unknown",
- "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone."
- }
- },
- {
- "name": "parry",
- "text": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.",
- "type": "reaction"
- }
- ],
- "prof": 3
-} \ No newline at end of file