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authorYour Name <you@example.com>2021-04-29 14:17:08 -0400
committerYour Name <you@example.com>2021-04-29 14:17:08 -0400
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-rw-r--r--parser/monsters/knight.json74
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diff --git a/parser/monsters/knight.json b/parser/monsters/knight.json
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-{
- "speed": "30 ft.",
- "saves": [
- "con",
- "wis"
- ],
- "d_resistances": [],
- "d_vulnerabilities": [],
- "d_immunities": [],
- "c_immunities": [],
- "senses": [],
- "langs": "any one language (usually Common)",
- "skills": {},
- "hit_die_count": 8,
- "hit_die_sides": 8,
- "name": "Knight",
- "type": "humanoid (any race)",
- "cr": 3.0,
- "size": "Medium",
- "alignment": "any alignment",
- "stats": {
- "str": 16,
- "dex": 11,
- "con": 14,
- "int": 11,
- "wis": 11,
- "cha": 15
- },
- "inventory": [
- {
- "name": "plate",
- "type": "armor",
- "text": "plate armor"
- },
- {
- "name": "greatsword",
- "type": "weapon",
- "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6 + 3) slashing damage."
- },
- {
- "name": "heavy crossbow",
- "type": "weapon",
- "text": "_Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage."
- }
- ],
- "natural_armor": {
- "name": "",
- "bonus": 0
- },
- "description": "Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.",
- "features": [
- {
- "name": "brave",
- "text": "The knight has advantage on saving throws against being frightened.",
- "type": "feature"
- },
- {
- "name": "multiattack",
- "text": "The knight makes two melee attacks.",
- "type": "action"
- },
- {
- "name": "leadership (recharges after a short or long rest)",
- "text": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.",
- "type": "action"
- },
- {
- "name": "parry",
- "text": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.",
- "type": "reaction"
- }
- ],
- "prof": 2
-} \ No newline at end of file