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authorYour Name <you@example.com>2021-04-29 14:17:08 -0400
committerYour Name <you@example.com>2021-04-29 14:17:08 -0400
commit5a813a75412ac9b8fadb90c9abd46dd95aee8e9b (patch)
tree75c5466d459c793430a6481cd276a624cd843794 /parser/monsters/mastiff.json
parentcd57ad6e208728bafcbc8c7d7b85d88603706978 (diff)
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Removed data files from repo
Diffstat (limited to 'parser/monsters/mastiff.json')
-rw-r--r--parser/monsters/mastiff.json65
1 files changed, 0 insertions, 65 deletions
diff --git a/parser/monsters/mastiff.json b/parser/monsters/mastiff.json
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-{
- "speed": "40 ft.",
- "saves": [],
- "d_resistances": [],
- "d_vulnerabilities": [],
- "d_immunities": [],
- "c_immunities": [],
- "senses": [],
- "langs": "--",
- "skills": {
- "Perception": 1
- },
- "hit_die_count": 1,
- "hit_die_sides": 8,
- "name": "Mastiff",
- "type": "beast",
- "cr": 0.125,
- "size": "Medium",
- "alignment": "unaligned",
- "stats": {
- "str": 13,
- "dex": 14,
- "con": 12,
- "int": 3,
- "wis": 12,
- "cha": 7
- },
- "inventory": [],
- "natural_armor": {
- "name": "",
- "bonus": 0
- },
- "description": "Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.",
- "features": [
- {
- "name": "keen hearing and smell",
- "text": "The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
- "type": "feature"
- },
- {
- "name": "bite",
- "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
- "type": "action",
- "attack": {
- "name": "bite",
- "cost": 0,
- "damage": {
- "dmg_type": "piercing",
- "dmg_die_count": 1,
- "dmg_die_sides": 6
- },
- "weight": 0.0,
- "range": [
- 0,
- 0
- ],
- "reach": 5,
- "properties": [],
- "type": "unknown",
- "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone."
- }
- }
- ],
- "prof": 2
-} \ No newline at end of file