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authorYour Name <you@example.com>2021-05-01 15:10:54 -0400
committerYour Name <you@example.com>2021-05-01 15:10:54 -0400
commit7b5d1e3d46e94262a9c0fd3a01ab4685aea9d12d (patch)
treed9b808542216f71dbab053ad23145903e96c6401 /parser/utils.py
parent5a813a75412ac9b8fadb90c9abd46dd95aee8e9b (diff)
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Added bash completion, amongst others
Diffstat (limited to 'parser/utils.py')
-rwxr-xr-xparser/utils.py12
1 files changed, 7 insertions, 5 deletions
diff --git a/parser/utils.py b/parser/utils.py
index 34f8af2..34649ca 100755
--- a/parser/utils.py
+++ b/parser/utils.py
@@ -119,7 +119,7 @@ def getWeapons():
name = parts[1] + ' ' + parts[0]
if weapon[2] == '-':
weapon[2] = '0d0 -'
- damage = {'dmg_type': weapon[2].split(' ')[1]}
+ damage = {'dmg_type': weapon[2].split(' ')[1], 'is_or': False}
if 'd' in weapon[2].split(' ')[0]:
damage['dmg_die_count'] = int(weapon[2].split('d')[0])
damage['dmg_die_sides'] = int(weapon[2].split(' ')[0].split('d')[1])
@@ -143,15 +143,17 @@ def getWeapons():
reach += 5
if name in special:
proporties.append(special[name])
- weapons.append({'entry': 'item', 'type': 'weapon', 'name': name, 'cost': cost2copper(weapon[1]), 'damage': damage, 'weight': float(Fraction(weapon[3].split(' ')[0].replace('-', '0'))), 'range': rang, 'reach': reach, 'properties': proporties, 'weapon_type': header, 'text': 'Provided from PHB'})
+ weapons.append(formatWeapon(name, rang[0], rang[1], reach, [damage], 'Provided from PHB', {'cost': cost2copper(weapon[1]), 'weight': float(Fraction(weapon[3].split(' ')[0].replace('-', '0'))), 'properties': proporties, 'weapon_type': header}))
return weapons
-def formatWeapon(name, rangeShort, rangeLong, reach, dmgType, dmgCount, dmgSides, text):
- baseWeapon = {'cost': 0, 'weight': 0.0, 'properties': [], 'weapon_type': 'unknown'}
+# damage is formatted {'dmg_die_count': ddc, 'dmg_die_sides': dds, 'dmg_type': dt, 'is_or': bool}
+def formatWeapon(name, rangeShort, rangeLong, reach, damage, text, baseWeapon = {'cost': -1, 'weight': -1.0, 'properties': [], 'weapon_type': 'unknown'}):
for weapon in weapons:
if weapon['name'] == name:
baseWeapon = weapon
- return {'name': name, 'type': 'weapon', 'cost': baseWeapon['cost'], 'damage': {'dmg_type': dmgType, 'dmg_die_count': dmgCount, 'dmg_die_sides': dmgSides}, 'weight': baseWeapon['weight'], 'range': [rangeShort, rangeLong], 'reach': reach, 'properties': baseWeapon['properties'], 'weapon_type': baseWeapon['weapon_type'], 'text': text}
+ for dmg in damage:
+ assert 'dmg_die_count' in dmg and 'dmg_die_sides' in dmg and 'dmg_type' in dmg and 'is_or' in dmg
+ return {'entry': 'item', 'type': 'weapons', 'name': name, 'cost': baseWeapon['cost'], 'damage': damage, 'weight': baseWeapon['weight'], 'range': [rangeShort, rangeLong], 'reach': reach, 'properties': baseWeapon['properties'], 'weapon_type': baseWeapon['weapon_type'], 'text': text}
spells = []
def getSpells():