diff options
author | Your Name <you@example.com> | 2021-12-25 16:52:34 -0500 |
---|---|---|
committer | Your Name <you@example.com> | 2021-12-25 16:52:34 -0500 |
commit | 52b91a1aca6640b1797a63afc8a9e9a778b0964a (patch) | |
tree | 0cfb8ebe6a0a511607b3acc6c67228b796cd9c90 /src/cmd_manipulate.cc | |
parent | d8d1056af0383f0ef67c6d70d1594bcb430d7281 (diff) | |
download | dmtool-52b91a1aca6640b1797a63afc8a9e9a778b0964a.tar.gz dmtool-52b91a1aca6640b1797a63afc8a9e9a778b0964a.tar.bz2 dmtool-52b91a1aca6640b1797a63afc8a9e9a778b0964a.zip |
Added capability to cause two npcs to attack each other
Diffstat (limited to 'src/cmd_manipulate.cc')
-rw-r--r-- | src/cmd_manipulate.cc | 311 |
1 files changed, 185 insertions, 126 deletions
diff --git a/src/cmd_manipulate.cc b/src/cmd_manipulate.cc index b221c1f..294b600 100644 --- a/src/cmd_manipulate.cc +++ b/src/cmd_manipulate.cc @@ -4,42 +4,28 @@ #include "item.h" #include "spellcasting.h" #include "settings.h" +#include "weapon.h" +#include "dice.h" +#include "armor.h" #include <sstream> #include <memory> #include <cstdlib> #include <fstream> #include <iterator> +#include <algorithm> namespace fs = std::filesystem; namespace cmd { - std::string healOrDamage(bool heal, std::vector<std::string> args, std::vector<std::string> flags) { + std::string healOrDamageProgrammatic(fs::path p, bool heal, int amnt, std::string dmgType, std::vector<rules::Qualifier> qualifiers) { std::stringstream text; - std::vector<rules::Qualifier> qualifiers; - if(! heal) { - for(auto flag : flags) { - if(flag == "m" || flag == "magical") { - qualifiers.push_back(rules::Qualifier::Magical()); - } else if(flag == "s" || flag == "silvered") { - qualifiers.push_back(rules::Qualifier::Silvered()); - } else if(flag == "a" || flag == "adamantine") { - qualifiers.push_back(rules::Qualifier::Adamantine()); - } - } - } - fs::path p = getTruePath(args[0]); auto c = utils::instantiate<creature::Creature>(p); - int amnt = utils::parseInt(args[1]); int initHP = c->getHP(); - std::string dmgType = "force"; if(heal) { c->applyHealing(amnt); } else { - if(args.size() == 3) { - dmgType = args[2]; - } c->applyDamage(amnt, dmgType, qualifiers); - } + } text << (heal? "Healing " : "Damaging ") << c->getGivenName() << " the " << c->getCreatureName() << " by " << amnt; if(! heal) { std::string qualsString; @@ -57,6 +43,79 @@ namespace cmd { return text.str(); } + std::string healOrDamage(bool heal, std::vector<std::string> args, std::vector<std::string> flags) { + std::vector<rules::Qualifier> qualifiers; + if(! heal) { + for(auto flag : flags) { + if(flag == "m" || flag == "magical") { + qualifiers.push_back(rules::Qualifier::Magical()); + } else if(flag == "s" || flag == "silvered") { + qualifiers.push_back(rules::Qualifier::Silvered()); + } else if(flag == "a" || flag == "adamantine") { + qualifiers.push_back(rules::Qualifier::Adamantine()); + } + } + } + fs::path p = getTruePath(args[0]); + int amnt = utils::parseInt(args[1]); + std::string dmgType = "force"; + if(args.size() == 3) { + dmgType = args[2]; + } + return healOrDamageProgrammatic(p, heal, amnt, dmgType, qualifiers); + } + + std::string attack(std::vector<std::string> args, std::vector<std::string> flags) { + std::stringstream text; + bool is2h = std::find(flags.begin(), flags.end(), "2") != flags.end(); + bool is1h = std::find(flags.begin(), flags.end(), "1") != flags.end(); + if(is2h and is1h) { + text << "ERROR: Cannot be both 1 handed and 2 handed!" << std::endl; + return text.str(); + } + auto c1 = utils::instantiate<creature::Creature>(getTruePath(args[0])); + args.erase(args.begin()); + fs::path p2 = getTruePath(args.back()); + auto c2 = utils::instantiate<creature::Creature>(p2); + args.erase(args.end()-1); + std::string attackName = utils::join(args, " "); + utils::lower(attackName); + std::shared_ptr<entry::Weapon> w; + for(auto weap : creature::getAttacks(*c1)) { + if(weap->getName() == attackName) { + w = weap; + break; + } + } + text << w->getText(*c1) << std::endl; + int rolled = dice::roll(20); + int bonus = w->getToHitBonus(*c1); + text << formatRoll(w->getName(), "attack", rolled, bonus); + int ac = creature::getAC(*c2); + if(rolled + bonus >= ac) { + text << " Hit (" << (rolled + bonus) << " to hit >= " << ac << " ac): "; + bool wants2h = true; + for(auto a : utils::castPtrs<entry::Item, entry::Armor>(c1->getInventory())) { + if(a->getArmorType() == "shield") { + wants2h = false; + } + } + if(is2h) { + wants2h = true; + } else if(is1h) { + wants2h = false; + } + auto dmg = entry::rollDmg(*w, wants2h); + text << entry::formatDmg(*w, *c1, dmg) << std::endl; + for(auto d : dmg) { + text << " " << healOrDamageProgrammatic(p2, false, d.rolled, d.dmg_type, {}); + } + } else { + text << " Miss (" << (rolled + bonus) << " to hit < " << ac << " ac)" << std::endl; + } + return text.str(); + } + std::string heal(std::vector<std::string> args) { return healOrDamage(true, args, {}); } @@ -66,130 +125,130 @@ namespace cmd { } std::string reset(std::vector<std::string> args) { - for(std::string s : args) { - fs::path p = getTruePath(s); - auto c = utils::instantiate<creature::Creature>(p); - c->longRest(); - utils::saveJson(*c, p); - } + for(std::string s : args) { + fs::path p = getTruePath(s); + auto c = utils::instantiate<creature::Creature>(p); + c->longRest(); + utils::saveJson(*c, p); + } return ""; } std::string set(std::vector<std::string> args) { - if(args.size() < 3) { - throw std::runtime_error("Subcommand 'set' requires at least 3 arguments"); - } - fs::path p = getTruePath(args[0]); - args.erase(args.begin()); // remove path from args - auto c = utils::instantiate<creature::Creature>(p); - if(args[0] == "name") { - args.erase(args.begin()); // remove "name" from args - c->setGivenName(utils::join(args, " ")); - } else if(args[0] == "proficiency") { - c->setProficiency(utils::parseInt(args[1])); - } else { - // Either an ability or a skill. If skill, then it could be multiple words long. - std::string toSet = args.back(); - args.erase(--args.end()); - std::string abilityOrSkill = utils::join(args, " "); - rules::Skill skill = rules::tryGetAbilityOrSkill<rules::Skill>(abilityOrSkill); - rules::Ability ability = rules::tryGetAbilityOrSkill<rules::Ability>(abilityOrSkill); - if(skill) { - // ensure lower case - utils::lower(toSet); - int level = -1; - if(toSet == "none") level = 0; - else if(toSet == "proficient") level = 1; - else if(toSet == "expert") level = 2; - if(level == -1) { - throw std::runtime_error("Skill levels can be set to none, proficient, or expert, but " + toSet + " was given."); - } - c->setProfLevel(skill, level); - } else if(ability) { - c->setScore(ability, utils::parseInt(toSet)); - } else { - throw std::runtime_error("Subcommand 'set' expected an ability, skill, proficiency, or name field to set, but was given " + abilityOrSkill); - } - } - utils::saveJson(*c, p); + if(args.size() < 3) { + throw std::runtime_error("Subcommand 'set' requires at least 3 arguments"); + } + fs::path p = getTruePath(args[0]); + args.erase(args.begin()); // remove path from args + auto c = utils::instantiate<creature::Creature>(p); + if(args[0] == "name") { + args.erase(args.begin()); // remove "name" from args + c->setGivenName(utils::join(args, " ")); + } else if(args[0] == "proficiency") { + c->setProficiency(utils::parseInt(args[1])); + } else { + // Either an ability or a skill. If skill, then it could be multiple words long. + std::string toSet = args.back(); + args.erase(--args.end()); + std::string abilityOrSkill = utils::join(args, " "); + rules::Skill skill = rules::tryGetAbilityOrSkill<rules::Skill>(abilityOrSkill); + rules::Ability ability = rules::tryGetAbilityOrSkill<rules::Ability>(abilityOrSkill); + if(skill) { + // ensure lower case + utils::lower(toSet); + int level = -1; + if(toSet == "none") level = 0; + else if(toSet == "proficient") level = 1; + else if(toSet == "expert") level = 2; + if(level == -1) { + throw std::runtime_error("Skill levels can be set to none, proficient, or expert, but " + toSet + " was given."); + } + c->setProfLevel(skill, level); + } else if(ability) { + c->setScore(ability, utils::parseInt(toSet)); + } else { + throw std::runtime_error("Subcommand 'set' expected an ability, skill, proficiency, or name field to set, but was given " + abilityOrSkill); + } + } + utils::saveJson(*c, p); return ""; } std::string add(std::vector<std::string> args) { std::stringstream text; - fs::path p = getTruePath(args[0]); - args.erase(args.begin()); // remove path from args - auto c = utils::instantiate<creature::Creature>(p); - std::string addName = utils::join(args, " "); - std::shared_ptr<entry::Entry> ent; - fs::path path = getTruePath(addName); - if(fs::directory_entry(path).exists()) { - ent = utils::instantiate<entry::Entry>(path); - } else { - ent = entry::Entry::create(utils::findByName(addName)); - } - // Determine if it is an item or a spell - auto i = std::dynamic_pointer_cast<entry::Item>(ent); - if(i) { - c->addInventoryItem(i); - } else { - auto s = std::dynamic_pointer_cast<entry::Spell>(ent); - if(s) { - c->addSpell(s); - } else { - throw std::runtime_error("Could not add the " + ent->getType() + " " + ent->getName() + " to " + c->getGivenName() + " the " + c->getName() + ": Requires a weapon, armor, or spell, but received object of type " + ent->getType()); - } - } - utils::saveJson(*c, p); - text << "Added the " << ent->getType() << " " << ent->getName() << " to " << c->getGivenName() << " the " << c->getName() << std::endl; + fs::path p = getTruePath(args[0]); + args.erase(args.begin()); // remove path from args + auto c = utils::instantiate<creature::Creature>(p); + std::string addName = utils::join(args, " "); + std::shared_ptr<entry::Entry> ent; + fs::path path = getTruePath(addName); + if(fs::directory_entry(path).exists()) { + ent = utils::instantiate<entry::Entry>(path); + } else { + ent = entry::Entry::create(utils::findByName(addName)); + } + // Determine if it is an item or a spell + auto i = std::dynamic_pointer_cast<entry::Item>(ent); + if(i) { + c->addInventoryItem(i); + } else { + auto s = std::dynamic_pointer_cast<entry::Spell>(ent); + if(s) { + c->addSpell(s); + } else { + throw std::runtime_error("Could not add the " + ent->getType() + " " + ent->getName() + " to " + c->getGivenName() + " the " + c->getName() + ": Requires a weapon, armor, or spell, but received object of type " + ent->getType()); + } + } + utils::saveJson(*c, p); + text << "Added the " << ent->getType() << " " << ent->getName() << " to " << c->getGivenName() << " the " << c->getName() << std::endl; return text.str(); } std::string del(std::vector<std::string> args) { std::stringstream text; - fs::path p = getTruePath(args[0]); - args.erase(args.begin()); // remove path from args - auto c = utils::instantiate<creature::Creature>(p); - //Atempt to load the item if it's a path - std::string itemName = utils::join(args, " "); - try { - auto i = utils::instantiate<entry::Entry>(getTruePath(itemName)); - if(i) { - itemName = i->getName(); - } - } catch(std::exception& e) {} // eat. - utils::lower(itemName); - // Loop through all of c's stuff, searching for itemName - std::shared_ptr<entry::Entry> removed; - for(auto item : c->getInventory()) { - std::string name = item->getName(); - if(utils::lower(name) == itemName) { - c->removeInventoryItem(item); - removed = item; - break; - } - } - if(! removed) { - for(auto spell : c->getSpellcasting()->getSpells()) { - std::string name = spell->getName(); - if(utils::lower(name) == itemName) { - c->removeSpell(spell); - removed = spell; - break; - } - } - } - utils::saveJson(*c, p); - if(removed) { - text << "Successfully removed the " << removed->Entry::getType() << " " << removed->getName() << std::endl; - } else { - text << "Could not find any inventory item nor spell by that name" << std::endl; - } + fs::path p = getTruePath(args[0]); + args.erase(args.begin()); // remove path from args + auto c = utils::instantiate<creature::Creature>(p); + //Atempt to load the item if it's a path + std::string itemName = utils::join(args, " "); + try { + auto i = utils::instantiate<entry::Entry>(getTruePath(itemName)); + if(i) { + itemName = i->getName(); + } + } catch(std::exception& e) {} // eat. + utils::lower(itemName); + // Loop through all of c's stuff, searching for itemName + std::shared_ptr<entry::Entry> removed; + for(auto item : c->getInventory()) { + std::string name = item->getName(); + if(utils::lower(name) == itemName) { + c->removeInventoryItem(item); + removed = item; + break; + } + } + if(! removed) { + for(auto spell : c->getSpellcasting()->getSpells()) { + std::string name = spell->getName(); + if(utils::lower(name) == itemName) { + c->removeSpell(spell); + removed = spell; + break; + } + } + } + utils::saveJson(*c, p); + if(removed) { + text << "Successfully removed the " << removed->Entry::getType() << " " << removed->getName() << std::endl; + } else { + text << "Could not find any inventory item nor spell by that name" << std::endl; + } return text.str(); } std::string edit(std::vector<std::string> args) { - auto p = getTruePath(args[0]); + auto p = getTruePath(args[0]); auto e = utils::instantiate<entry::Entry>(p); auto editor = settings::getString("editor"); // General workflow: copy notes (text) from e to a temp file, edit it, then copy back. |