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authorYour Name <you@example.com>2021-04-13 15:14:34 -0400
committerYour Name <you@example.com>2021-04-13 15:14:34 -0400
commit2ab51e507d620c4479e07ca0ec47d22c8c66bc90 (patch)
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Initial commit
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diff --git a/src/dmtool.cc b/src/dmtool.cc
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+#include "creature.h"
+#include "feature.h"
+#include <iostream>
+
+using namespace std;
+
+void usage(string exename) {
+ cout << "Usage:\n";
+ string indOpt = " " + exename + " ";
+ string indDesc = " ";
+ cout << indOpt << "[ls] [subfolder]\n";
+ cout << indDesc << "List creatures and objects.\n";
+ cout << indOpt << "[print] path\n";
+ cout << indDesc << "Print existing creature or object.\n";
+ cout << indOpt << "cp old-path new-path\n";
+ cout << indDesc << "Copy old-path to new-path.\n";
+ cout << indOpt << "rm [--recursive,-r] path\n";
+ cout << indDesc << "Remove existing creature, object, or directory.\n";
+ cout << indOpt << "roll [--advantage,-a] path name\n";
+ cout << indDesc << "Roll, optionally with advantage, a skill check, save, or attack.\n";
+ cout << indOpt << "damage path amount [type]\n";
+ cout << indDesc << "Damage creature by amount. Type defaults to \"force\".\n";
+ cout << indOpt << "set path field value\n";
+ cout << indDesc << "Set a field to a new value, where field is any of:\n";
+ cout << indDesc << " ability (str, dex, con, int, wis, cha); value is new ability score\n";
+ cout << indDesc << " skill (athletics, \"sleight of hand\", etc.); value is (none|proficient|expert)\n";
+ cout << indDesc << " name; value is new given name\n";
+ cout << indOpt << "add path object\n";
+ cout << indDesc << "Add object to creature's inventory. If it is armor or a weapon, it will automatically be equipped (if applicable)\n";
+
+ cout << indOpt << "help\n";
+ cout << indDesc << "Show this help.\n";
+}