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authorYour Name <you@example.com>2021-04-20 12:40:37 -0400
committerYour Name <you@example.com>2021-04-20 12:40:37 -0400
commitcd57ad6e208728bafcbc8c7d7b85d88603706978 (patch)
tree7cb0fc9511a0e8124e497d53edbe38d646dd8299 /src/dmtool.cc
parent2cae1aa33f80ce0844fb54a84ce103146a7fe7ad (diff)
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Updated natural armor and skills
Diffstat (limited to 'src/dmtool.cc')
-rw-r--r--src/dmtool.cc27
1 files changed, 21 insertions, 6 deletions
diff --git a/src/dmtool.cc b/src/dmtool.cc
index 7f2c72c..f9d32ab 100644
--- a/src/dmtool.cc
+++ b/src/dmtool.cc
@@ -17,24 +17,34 @@ void usage(string exename) {
cout << indDesc << "List creatures and objects.\n";
cout << indOpt << "cp old-path new-path\n";
cout << indDesc << "Copy old-path to new-path.\n";
+ cout << indOpt << "mv old-path new-path\n";
+ cout << indDesc << "Move old-path to new-path.\n";
cout << indOpt << "rm path\n";
cout << indDesc << "Remove existing creature, object, or directory.\n";
cout << indOpt << "roll path name\n";
cout << indDesc << "Roll a skill check, save, or attack.\n";
cout << indOpt << "damage path amount [type]\n";
cout << indDesc << "Damage creature by amount. Type defaults to \"force\".\n";
+ cout << indOpt << "heal path amount\n";
+ cout << indDesc << "Heal creature by amount.\n";
+ cout << indOpt << "reset path\n";
+ cout << indDesc << "Reset creature to full health (as if completing a long rest).\n";
cout << indOpt << "set path field value\n";
cout << indDesc << "Set a field to a new value, where field is any of:\n";
cout << indDesc << " ability (str, dex, con, int, wis, cha); value is new ability score\n";
cout << indDesc << " skill (athletics, \"sleight of hand\", etc.); value is (none|proficient|expert)\n";
- cout << indDesc << " name; value is new given name\n";
- cout << indOpt << "add path object\n";
- cout << indDesc << "Add object to creature's inventory. If it is armor or a weapon, it will automatically be equipped (if applicable)\n";
-
+ cout << indDesc << " name; value is new given name.\n";
+ cout << indOpt << "add path entry\n";
+ cout << indDesc << "Add entry to creature, where entry is an item or spell.\n";
cout << indOpt << "help\n";
cout << indDesc << "Show this help.\n";
}
+void print(string path) {
+ creature::Creature c(utils::loadJson(path));
+ cout << genText(c);
+}
+
void list(vector<string> args) {
string baseDir = settings::getString("savedir");
vector<string> listPaths;
@@ -48,8 +58,7 @@ void list(vector<string> args) {
for(auto listPath : listPaths) {
if(fs::is_regular_file(fs::status(listPath))) {
// Try loading and printing stuff about it
- creature::Creature c(utils::loadJson(listPath));
- cout << genText(c);
+ print(listPath);
}
else if(fs::is_directory(fs::status(listPath))) {
for(fs::directory_entry path : filesystem::directory_iterator(listPath)) {
@@ -64,9 +73,12 @@ void list(vector<string> args) {
}
void cp(vector<string> args) {}
+void mv(vector<string> args) {}
void rm(vector<string> args) {}
void roll(vector<string> args) {}
void damage(vector<string> args) {}
+void heal(vector<string> args) {}
+void reset(vector<string> args) {}
void set(vector<string> args) {}
void add(vector<string> args) {}
@@ -82,9 +94,12 @@ int main(int argc, char *argv[]) {
args.erase(args.begin());
if(cmd == "ls") list(args);
else if(cmd == "cp") cp(args);
+ else if(cmd == "mv") mv(args);
else if(cmd == "rm") rm(args);
else if(cmd == "roll") roll(args);
else if(cmd == "damage") damage(args);
+ else if(cmd == "heal") heal(args);
+ else if(cmd == "reset") reset(args);
else if(cmd == "set") set(args);
else if(cmd == "add") add(args);
else if(cmd == "help") usage(exename);