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author | Your Name <you@example.com> | 2023-05-31 17:04:47 -0400 |
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committer | Your Name <you@example.com> | 2023-05-31 17:04:47 -0400 |
commit | 19a226f512a924def233dbd723d6d7a66ed382d3 (patch) | |
tree | a08fffcd160208e251eb7eb32ee7669c6761c130 /src/namegen/namegen.h | |
parent | 321fcc04b7f77a35c2099b6724de3f780adbd580 (diff) | |
download | dmtool-1.0.0.tar.gz (sig) dmtool-1.0.0.tar.bz2 (sig) dmtool-1.0.0.zip (sig) |
Added automatic creature name generationv1.0.0
Diffstat (limited to 'src/namegen/namegen.h')
-rw-r--r-- | src/namegen/namegen.h | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/src/namegen/namegen.h b/src/namegen/namegen.h new file mode 100644 index 0000000..93e4615 --- /dev/null +++ b/src/namegen/namegen.h @@ -0,0 +1,276 @@ +/** + * + * Adapted from: https://github.com/skeeto/fantasyname + * + * @file A fantasy name generator library. + * @version 1.0.1 + * @license Public Domain + * @author German M. Bravo (Kronuz) + * + * This library is designed after the RinkWorks Fantasy Name Generator. + * @see http://www.rinkworks.com/namegen/ + * + * @example + * NameGen::Generator generator("sV'i"); + * generator.toString(); // Returns a new name each call with produce() + * // => "entheu'loaf" + * + * ## Pattern Syntax + * + * The compile() function creates a name generator based on an input + * pattern. The letters s, v, V, c, B, C, i, m, M, D, and d represent + * different types of random replacements. Everything else is produced + * literally. + * + * s - generic syllable + * v - vowel + * V - vowel or vowel combination + * c - consonant + * B - consonant or consonant combination suitable for beginning a word + * C - consonant or consonant combination suitable anywhere in a word + * i - insult component (may overlap with I) + * I - standalone insult + * m - mushy name + * M - mushy name ending + * D - consonant suited for a stupid person's name + * d - syllable suited for a stupid person's name (begins with a vowel) + * + * All characters between parenthesis () are produced literally. For + * example, the pattern "s(dim)", produces a random generic syllable + * followed by "dim". + * + * Characters between angle brackets <> produce patterns from the table + * above. Imagine the entire pattern is wrapped in one of these. + * + * In both types of groupings, a vertical bar | denotes a random + * choice. Empty groups are allowed. For example, "(foo|bar)" produces + * either "foo" or "bar". The pattern "<c|v|>" produces a constant, + * vowel, or nothing at all. + * + * An exclamation point ! means to capitalize the component that + * follows it. For example, "!(foo)" will produce "Foo" and "v!s" will + * produce a lowercase vowel followed by a capitalized syllable, like + * "eRod". + * + * A tilde ~ means to reverse the letters of the component that + * follows it. For example, "~(foo)" will produce "oof". To reverse an + * entire template, wrap it in brackets. For example, to reverse + * "sV'i" as a whole use "~<sV'i>". The template "~sV'i" will only + * reverse the initial syllable. + * + * ## Internals + * + * A name generator is anything with a toString() method, including, + * importantly, strings themselves. The generator constructors + * (Random, Sequence) perform additional optimizations when *not* used + * with the `new` keyword: they may pass through a provided generator, + * combine provided generators, or even return a simple string. + * + * New pattern symbols added to Generator.symbols will automatically + * be used by the compiler. + */ + +#pragma once + +#include <stddef.h> // for size_t +#include <iosfwd> // for wstring +#include <memory> // for unique_ptr +#include <stack> // for stack +#include <string> // for string +#include <unordered_map> // for unordered_map +#include <vector> // for vector +#include "../creature.h" + +namespace NameGen { + + // The only public interface for dmtool: + // Generates a name appropriate for Creature c + std::string generate(const creature::Creature& c); + +// Middle Earth +#define MIDDLE_EARTH "(bil|bal|ban|hil|ham|hal|hol|hob|wil|me|or|ol|od|gor|for|fos|tol|ar|fin|ere|leo|vi|bi|bren|thor)(|go|orbis|apol|adur|mos|ri|i|na|ole|n)(|tur|axia|and|bo|gil|bin|bras|las|mac|grim|wise|l|lo|fo|co|ra|via|da|ne|ta|y|wen|thiel|phin|dir|dor|tor|rod|on|rdo|dis)" + +// Japanese Names (Constrained) +#define JAPANESE_NAMES_CONSTRAINED "(aka|aki|bashi|gawa|kawa|furu|fuku|fuji|hana|hara|haru|hashi|hira|hon|hoshi|ichi|iwa|kami|kawa|ki|kita|kuchi|kuro|marui|matsu|miya|mori|moto|mura|nabe|naka|nishi|no|da|ta|o|oo|oka|saka|saki|sawa|shita|shima|i|suzu|taka|take|to|toku|toyo|ue|wa|wara|wata|yama|yoshi|kei|ko|zawa|zen|sen|ao|gin|kin|ken|shiro|zaki|yuki|asa)(||||||||||bashi|gawa|kawa|furu|fuku|fuji|hana|hara|haru|hashi|hira|hon|hoshi|chi|wa|ka|kami|kawa|ki|kita|kuchi|kuro|marui|matsu|miya|mori|moto|mura|nabe|naka|nishi|no|da|ta|o|oo|oka|saka|saki|sawa|shita|shima|suzu|taka|take|to|toku|toyo|ue|wa|wara|wata|yama|yoshi|kei|ko|zawa|zen|sen|ao|gin|kin|ken|shiro|zaki|yuki|sa)" + +// Japanese Names (Diverse) +#define JAPANESE_NAMES_DIVERSE "(a|i|u|e|o|||||)(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)(|(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)|(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)(|(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)))(|||n)" + +// Chinese Names +#define CHINESE_NAMES "(zh|x|q|sh|h)(ao|ian|uo|ou|ia)(|(l|w|c|p|b|m)(ao|ian|uo|ou|ia)(|n)|-(l|w|c|p|b|m)(ao|ian|uo|ou|ia)(|(d|j|q|l)(a|ai|iu|ao|i)))" + +// Greek Names +#define GREEK_NAMES "<s<v|V>(tia)|s<v|V>(os)|B<v|V>c(ios)|B<v|V><c|C>v(ios|os)>" + +// Hawaiian Names (1) +#define HAWAIIAN_NAMES_1 "((h|k|l|m|n|p|w|')|)(a|e|i|o|u)((h|k|l|m|n|p|w|')|)(a|e|i|o|u)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)" + +// Hawaiian Names (2) +#define HAWAIIAN_NAMES_2 "((h|k|l|m|n|p|w|)(a|e|i|o|u|a'|e'|i'|o'|u'|ae|ai|ao|au|oi|ou|eu|ei)(k|l|m|n|p|)|)(h|k|l|m|n|p|w|)(a|e|i|o|u|a'|e'|i'|o'|u'|ae|ai|ao|au|oi|ou|eu|ei)(k|l|m|n|p|)" + +// Old Latin Place Names +#define OLD_LATIN_PLACE_NAMES "sv(nia|lia|cia|sia)" + +// Dragons (Pern) +#define DRAGONS_PERN "<<s|ss>|<VC|vC|B|BVs|Vs>><v|V|v|<v(l|n|r)|vc>>(th)" + +// Dragon Riders +#define DRAGON_RIDERS "c'<s|cvc>" + +// Pokemon +#define POKEMON "<i|s>v(mon|chu|zard|rtle)" + +// Fantasy (Vowels, R, etc.) +#define FANTASY_VOWELS_R "(|(<B>|s|h|ty|ph|r))(i|ae|ya|ae|eu|ia|i|eo|ai|a)(lo|la|sri|da|dai|the|sty|lae|due|li|lly|ri|na|ral|sur|rith)(|(su|nu|sti|llo|ria|))(|(n|ra|p|m|lis|cal|deu|dil|suir|phos|ru|dru|rin|raap|rgue))" + +// Fantasy (S, A, etc.) +#define FANTASY_S_A "(cham|chan|jisk|lis|frich|isk|lass|mind|sond|sund|ass|chad|lirt|und|mar|lis|il|<BVC>)(jask|ast|ista|adar|irra|im|ossa|assa|osia|ilsa|<vCv>)(|(an|ya|la|sta|sda|sya|st|nya))" + +// Fantasy (H, L, etc.) +#define FANTASY_H_L "(ch|ch't|sh|cal|val|ell|har|shar|shal|rel|laen|ral|jh't|alr|ch|ch't|av)(|(is|al|ow|ish|ul|el|ar|iel))(aren|aeish|aith|even|adur|ulash|alith|atar|aia|erin|aera|ael|ira|iel|ahur|ishul)" + +// Fantasy (N, L, etc.) +#define FANTASY_N_L "(ethr|qil|mal|er|eal|far|fil|fir|ing|ind|il|lam|quel|quar|quan|qar|pal|mal|yar|um|ard|enn|ey)(|(<vc>|on|us|un|ar|as|en|ir|ur|at|ol|al|an))(uard|wen|arn|on|il|ie|on|iel|rion|rian|an|ista|rion|rian|cil|mol|yon)" + +// Fantasy (K, N, etc.) +#define FANTASY_K_N "(taith|kach|chak|kank|kjar|rak|kan|kaj|tach|rskal|kjol|jok|jor|jad|kot|kon|knir|kror|kol|tul|rhaok|rhak|krol|jan|kag|ryr)(<vc>|in|or|an|ar|och|un|mar|yk|ja|arn|ir|ros|ror)(|(mund|ard|arn|karr|chim|kos|rir|arl|kni|var|an|in|ir|a|i|as))" + +// Fantasy (J, G, Z, etc.) +#define FANTASY_J_G_Z "(aj|ch|etz|etzl|tz|kal|gahn|kab|aj|izl|ts|jaj|lan|kach|chaj|qaq|jol|ix|az|biq|nam)(|(<vc>|aw|al|yes|il|ay|en|tom||oj|im|ol|aj|an|as))(aj|am|al|aqa|ende|elja|ich|ak|ix|in|ak|al|il|ek|ij|os|al|im)" + +// Fantasy (K, J, Y, etc.) +#define FANTASY_K_J_Y "(yi|shu|a|be|na|chi|cha|cho|ksa|yi|shu)(th|dd|jj|sh|rr|mk|n|rk|y|jj|th)(us|ash|eni|akra|nai|ral|ect|are|el|urru|aja|al|uz|ict|arja|ichi|ural|iru|aki|esh)" + +// Fantasy (S, E, etc.) +#define FANTASY_S_E "(syth|sith|srr|sen|yth|ssen|then|fen|ssth|kel|syn|est|bess|inth|nen|tin|cor|sv|iss|ith|sen|slar|ssil|sthen|svis|s|ss|s|ss)(|(tys|eus|yn|of|es|en|ath|elth|al|ell|ka|ith|yrrl|is|isl|yr|ast|iy))(us|yn|en|ens|ra|rg|le|en|ith|ast|zon|in|yn|ys)" + + +class Generator +{ + typedef enum wrappers { + capitalizer, + reverser + } wrappers_t; + + typedef enum group_types { + symbol, + literal + } group_types_t; + + + class Group { + std::stack<wrappers_t> wrappers; + std::vector<std::unique_ptr<Generator>> set; + + public: + group_types_t type; + + Group(group_types_t type_); + virtual ~Group() { } + + std::unique_ptr<Generator> produce(); + void split(); + void wrap(wrappers_t type); + void add(std::unique_ptr<Generator>&& g); + + virtual void add(char c); + }; + + + class GroupSymbol : public Group { + public: + GroupSymbol(); + void add(char c); + }; + + + class GroupLiteral : public Group { + public: + GroupLiteral(); + }; + +protected: + std::vector<std::unique_ptr<Generator>> generators; + +public: + static const std::unordered_map<std::string, const std::vector<std::string>>& SymbolMap(); + + Generator(); + Generator(const std::string& pattern, bool collapse_triples=true); + Generator(std::vector<std::unique_ptr<Generator>>&& generators_); + + virtual ~Generator() = default; + + virtual size_t combinations(); + virtual size_t min(); + virtual size_t max(); + virtual std::string toString(); + + void add(std::unique_ptr<Generator>&& g); +}; + + +class Random : public Generator +{ +public: + Random(); + Random(std::vector<std::unique_ptr<Generator>>&& generators_); + + size_t combinations(); + size_t min(); + size_t max(); + std::string toString(); +}; + + +class Sequence : public Generator +{ +public: + Sequence(); + Sequence(std::vector<std::unique_ptr<Generator>>&& generators_); +}; + + +class Literal : public Generator +{ + std::string value; + +public: + Literal(const std::string& value_); + + size_t combinations(); + size_t min(); + size_t max(); + std::string toString(); +}; + + +class Reverser : public Generator { +public: + Reverser(std::unique_ptr<Generator>&& g); + + std::string toString(); +}; + + +class Capitalizer : public Generator +{ +public: + Capitalizer(std::unique_ptr<Generator>&& g); + + std::string toString(); +}; + + +class Collapser : public Generator +{ +public: + Collapser(std::unique_ptr<Generator>&& g); + + std::string toString(); +}; + +} + +std::wstring towstring(const std::string& s); +std::string tostring(const std::wstring& s); |