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authorYour Name <you@example.com>2021-04-13 15:14:34 -0400
committerYour Name <you@example.com>2021-04-13 15:14:34 -0400
commit2ab51e507d620c4479e07ca0ec47d22c8c66bc90 (patch)
tree90906ecb043c01034280c767b83a88eb6df6956f /src/test.cc
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diff --git a/src/test.cc b/src/test.cc
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+#include "creature.h"
+#include "feature.h"
+#include <iostream>
+#include <sstream>
+#include "rules.h"
+#include "utils.h"
+#include "item.h"
+#include "armor.h"
+#include "weapon.h"
+
+using namespace std;
+
+template<typename T> vector<string> mapItems(const vector<shared_ptr<T>>& items) {
+ vector<string> out;
+ for(auto i : items) {
+ out.push_back(i->getName());
+ }
+ return out;
+}
+
+int main(int argc, char *argv[]) {
+ creature::Creature c(utils::loadJson(argv[argc-1]));
+ cout << c.getCreatureName() << " " << c.getGivenName() << ", a cr " << c.getCR() << " " << c.getAlignment() << " " << c.getSize() << " " << c.getType() << ", has " << c.getHP() << " hp, ac " << creature::getAC(c) << " (" << utils::join(mapItems(creature::getItems<item::Armor>(c)), ", ") << "), speaks " << c.getLanguages() << ", has " << utils::join(c.getSenses(), ", ") << ", speed " << c.getSpeed() << ", and wields " << utils::join(mapItems(creature::getItems<item::Weapon>(c)), ", ") << ".\n Stats:\n";
+ for(auto ability : abilities) {
+ cout << ability << ": " << c.getScore(ability) << " (" << c.getBonus(ability) << ")\n";
+ }
+ cout << "\nSkills:\n";
+ for(auto skill : c.getSkills()) {
+ cout << skill.first << " (+" << skill.second << ")\n";
+ }
+ cout << "\nSaves:\n";
+ for(auto save : c.getSaves()) {
+ cout << save.first << " (+" << save.second << ")\n";
+ }
+ cout << "\nFeatures:\n";
+ for(auto f: c.getFeatures()) {
+ cout << f->getName() << " (" << f->getType() << "):\n";
+ cout << f->getText() << "\n\n";
+ }
+ cout << "\nWeapons:\n";
+ for(auto w : creature::getItems<item::Weapon>(c)) {
+ cout << w->getName() << " (" << w->getCost() << " cp, i.e., " << utils::getCostString(w->getCost()) << ", " << w->getWeight() << "lbs): ";
+ cout << item::genActionText(*w, c);
+ }
+ cout << "\nArmor:\n";
+ for(auto a : creature::getItems<item::Armor>(c)) {
+ cout << a->getName() << " (" << a->getCost() << " cp, i.e., " << utils::getCostString(a->getCost()) << ", " << a->getWeight() << "lbs): ";
+ cout << "AC bonus: " << a->getACBonus() << "; type: " << a->getArmorType() << "; strReq: " << a->getStrRequirement() << "; stealthDis: " << a->stealthDisadvantage() << "\n";
+ }
+
+ cout << "We strike him with mace, dealing 5 fire damage!\n";
+ c.applyDamage(5, "fire", vector<string>());
+ cout << "Now he has " << c.getHP() << " out of " << c.getHPMax() << " hp.\n";
+
+ cout << "Increasing str by 4...\n";
+ c.setScore("str", c.getScore("str") + 4);
+ cout << "Saving to out.json...\n";
+ utils::saveJson(c.toJson(), "out.json");
+}