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author | Your Name <you@example.com> | 2021-04-13 15:14:34 -0400 |
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committer | Your Name <you@example.com> | 2021-04-13 15:14:34 -0400 |
commit | 2ab51e507d620c4479e07ca0ec47d22c8c66bc90 (patch) | |
tree | 90906ecb043c01034280c767b83a88eb6df6956f /src/weapon.cc | |
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Initial commit
Diffstat (limited to 'src/weapon.cc')
-rw-r--r-- | src/weapon.cc | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/weapon.cc b/src/weapon.cc new file mode 100644 index 0000000..b12c2cb --- /dev/null +++ b/src/weapon.cc @@ -0,0 +1,91 @@ +#include "json.hpp" +#include "weapon.h" +#include "creature.h" +#include <string> +#include <sstream> +#include <algorithm> + +using namespace std; + +namespace item { + Weapon::Weapon(const nlohmann::json& data) + : Item(data), damageType(data["damage"]["dmg_type"]), damageDieCount(data["damage"]["dmg_die_count"]), damageDieSides(data["damage"]["dmg_die_sides"]), properties(data["properties"]), weaponType(data["type"]), range(data["range"][0], data["range"][1]), reach(data["reach"]) {} + + string Weapon::getDamageType() const { + return damageType; + } + + int Weapon::getDamageDieCount() const { + return damageDieCount; + } + + int Weapon::getDamageDieSides(bool versatile) const { + if(versatile && getProperties().count("versatile")) { + return damageDieSides + 2; + } + return damageDieSides; + } + + set<string> Weapon::getProperties() const { + return properties; + } + + string Weapon::getWeaponType() const { + return weaponType; + } + + pair<int, int> Weapon::getRange() const { + return range; + } + + int Weapon::getReach() const { + return reach; + } + + nlohmann::json Weapon::toJson() const { + auto data = Item::toJson(); + data["damage"]["dmg_type"] = damageType; + data["damage"]["dmg_die_count"] = damageDieCount; + data["damage"]["dmg_die_sides"] = damageDieSides; + data["properties"] = properties; + data["type"] = weaponType; + data["range"] = range; + data["reach"] = reach; + return data; + } + + std::string genActionText(const Weapon& w, const creature::Creature& c) { + stringstream text; + // Determine best ability bonus + int abilityBonus = c.getBonus("str"); + if(w.getProperties().count("finesse")) { + abilityBonus = max(abilityBonus, c.getBonus("dex")); + } + text << "+" << abilityBonus + c.getProficiency() << " to hit, "; + if(w.getReach() > 0) { + text << "reach " << w.getReach() << " ft."; + if(w.getRange().second > 0) { + text << " or "; + } + } + if(w.getRange().second > 0) { + text << "range " << w.getRange().first << "/" << w.getRange().second << " ft."; + } + text << "\nHit: " << w.getDamageDieCount() << "d" << w.getDamageDieSides() << " + " << abilityBonus << " " << w.getDamageType() << " damage"; + if(w.getProperties().count("versatile")) { + text << " (or " << w.getDamageDieCount() << "d" << w.getDamageDieSides(true) << " + " << abilityBonus << " " << w.getDamageType() << " damage if two-handed)"; + } + text << "."; + auto props = w.getProperties(); + // We don't care about finesse nor versatile because they're already handled + props.erase("finesse"); + props.erase("versatile"); + if(! props.empty()) { + text << "\nAdditional properties:\n"; + for(string prop : props) { + text << "\t" << prop << "\n"; + } + } + return text.str(); + } +} |