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author | Your Name <you@example.com> | 2021-04-16 11:23:27 -0400 |
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committer | Your Name <you@example.com> | 2021-04-16 11:23:27 -0400 |
commit | 4618763c0e3a723bf4bb43c7b9edbce87240e0af (patch) | |
tree | a18aa4bf7da05ac02b4e37b199aeeb82da977aea /src/weapon.cc | |
parent | dfce4d0398a8bafbb7ad7a31345af181c0269c09 (diff) | |
download | dmtool-4618763c0e3a723bf4bb43c7b9edbce87240e0af.tar.gz dmtool-4618763c0e3a723bf4bb43c7b9edbce87240e0af.tar.bz2 dmtool-4618763c0e3a723bf4bb43c7b9edbce87240e0af.zip |
Rebased feature/item on entry
Diffstat (limited to 'src/weapon.cc')
-rw-r--r-- | src/weapon.cc | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/weapon.cc b/src/weapon.cc index 314b1be..3a42e80 100644 --- a/src/weapon.cc +++ b/src/weapon.cc @@ -1,4 +1,3 @@ -#include "json.hpp" #include "weapon.h" #include "creature.h" #include <string> @@ -7,7 +6,7 @@ using namespace std; -namespace item { +namespace entry { int Weapon::getDamageDieSides(bool versatile) const { if(versatile && getProperties().count("versatile")) { return damageDieSides + 2; @@ -15,14 +14,19 @@ namespace item { return damageDieSides; } - std::string genActionText(const Weapon& w, const creature::Creature& c) { + string Weapon::getText(const creature::Creature& c) const { + return genText(*this, c); + } + + string genText(const Weapon& w, const creature::Creature& c) { stringstream text; + text << genText(static_cast<const Item&>(w), c); // Determine best ability bonus int abilityBonus = c.getBonus("str"); if(w.getProperties().count("finesse")) { abilityBonus = max(abilityBonus, c.getBonus("dex")); } - text << "+" << abilityBonus + c.getProficiency() << " to hit, "; + text << ": +" << abilityBonus + c.getProficiency() << " to hit, "; if(w.getReach() > 0) { text << "reach " << w.getReach() << " ft."; if(w.getRange().second > 0) { @@ -32,7 +36,7 @@ namespace item { if(w.getRange().second > 0) { text << "range " << w.getRange().first << "/" << w.getRange().second << " ft."; } - text << "\nHit: " << w.getDamageDieCount() << "d" << w.getDamageDieSides() << " + " << abilityBonus << " " << w.getDamageType() << " damage"; + text << " Hit: " << w.getDamageDieCount() << "d" << w.getDamageDieSides() << " + " << abilityBonus << " " << w.getDamageType() << " damage"; if(w.getProperties().count("versatile")) { text << " (or " << w.getDamageDieCount() << "d" << w.getDamageDieSides(true) << " + " << abilityBonus << " " << w.getDamageType() << " damage if two-handed)"; } @@ -42,11 +46,9 @@ namespace item { props.erase("finesse"); props.erase("versatile"); if(! props.empty()) { - text << "\nAdditional properties:\n"; - for(string prop : props) { - text << "\t" << prop << "\n"; - } + text << " Additional properties: " << utils::join(props, ", ") << "."; } + text << " " << genText(static_cast<const Substantial&>(w)); return text.str(); } } |