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-{
- "name": "grasping tendrils (feature)",
- "text": "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.",
- "subfeatures": [
- {
- "trigger": [],
- "conditions": [],
- "effects": [{
- "target": "",
- "effect": [],
- "duration": ""
- }]
- }
- ]
-}