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{
"name": "grasping tendrils (feature)",
"text": "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.",
"subfeatures": [
{
"trigger": [],
"conditions": [],
"effects": [{
"target": "",
"effect": [],
"duration": ""
}]
}
]
}
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