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-{
- "name": "whirlwind (recharge 4–6) (action)",
- "text": "Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.",
- "subfeatures": [
- {
- "trigger": [],
- "conditions": [],
- "effects": [{
- "target": "",
- "effect": [],
- "duration": ""
- }]
- }
- ]
-}