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-Features can do various things, both passively and actively.
-
-Nouns:
- * Self
- * Any creature
- * Single target
- * All in AOE
- * Any object
- * Any structure
- * Specific object
- * Point in space
-
-Triggers by Noun (N):
- * Passive (always acting)
- * N takes special action / bns action / free action (granted by feature)
- * N start of turn
- * N takes damage
- * N makes check against N
- * N forces N to save
- * N rolls a d20
- * N targets N by spell
- * N attacks N
- * N hits N
- * N moves
- * N dies
- * N touches N
-
-Conditions on some number of Nouns (N) (can be negated):
- * N has property PROPERTY
- * N is hostile to N
- * N is allied to N
- * N wishes it to be so
- * N succeeds roll by at least X
- * N fails roll by at least X
- * N is within radius of N
- * N can see N
- * N in antimagic field
- * N has completed >= X turns
- * N doesn't have full hp
- * N has >= X hp
- * Damage received by N >= X
- * Damage received by N was a critical hit
- * Damage received by N was type X
- * N is alive
- * N has condition X (given by N)
- * N and N are on same plane of existence
- * N on specific plane
- * N moved X distance straight toward N
- * N has X movement remaining
- * N made specific attack
- * N without underside exposed
- * First time N uses feature on N during turn
- * N is flying
- * N has X spell cast on it
- * N has spell with X property on it
- * N is on X terrain/surface
- * N is inside an object
- * N is in X lighting (sunlight, dim light, darkness, magical darkness)
- * N can understand at least 1 language
- * N and N share a language
- * N has >= X heads
- * N is intact
- * N has spell slots remaining
- * N had advantage
- * N had disadvantage
- * N used a weapon
- * N is surprised
- * N is bound by N (aka, N is N's master)
- * N is aware of N
- * N is in same web as N
-
-Effects for given N:
- * Delayed effect (effect takes place after a duration)
- * Modify movement speed
- * Modify jump distance
- * Modify jump height
- * Acquire condition CONDITION
- * Ends condition CONDITION
- * Acquire/override property PROPERTY (see propertiesNotes.txt)
- * Death
- * Surprised
- * Pushed X feet in DIRECTION direction
- * Immune to feature FEATURE
- * Immune to spells with trait SPELL_TRAIT
- * Make terrain difficult
- * Disadvantage on rolls ROLL_CLASS
- * Advantage on rolls ROLL_CLASS
- * Automatic fail on rolls ROLL_CLASS
- * Automatic succeed on rolls ROLL_CLASS
- * Automatic critical hit
- * Move X distance
- * Can move through creatures/objects as difficult terrain
- * Deal X damage
- * Disable other feature
- * Know distance/direction to creature/object within X distance
- * Reduce incoming damage by X
- * Regain X hp
- * Weapon/armor corrodes
- * Ignite flammable objects
- * Expend spell slot
- * Special movement
- * Plane shift
- * Grant spell effect
- * Transparency (perpetual hidenness?)
- * Prescribed actions (randomized), any of:
- - Nothing
- - Moves in random direction
- - Attacks random creature within reach
- * Telepathic command
- * Learns creature's desires
- * Spell storing
- * Creates X diameter tunnel
-
-Effect duration:
- * Set time (e.g., end of turn, start of next turn, end of next turn, 1 min...)
- * Repeated saves
- * Repeated saves at advantage/disadvantage with condition
- * Until action is taken to douse
- * Until certain spell is cast
- * Until other effect expires
-
-Feature recharge:
- * Permenant
- * X/turn
- * X/lr
- * X/sr