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Diffstat (limited to 'parsed/creatures/assassin.json')
-rw-r--r-- | parsed/creatures/assassin.json | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/parsed/creatures/assassin.json b/parsed/creatures/assassin.json new file mode 100644 index 0000000..401f237 --- /dev/null +++ b/parsed/creatures/assassin.json @@ -0,0 +1,96 @@ +{ + "entry": "creatures", + "speed": "30 ft.", + "saves": [ + "dex", + "int" + ], + "d_resistances": [ + { + "type": "poison", + "qualifiers": [] + } + ], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "Thieves' cant plus any two languages", + "skills": { + "Acrobatics": 1, + "Deception": 1, + "Perception": 1, + "Stealth": 2 + }, + "hit_die_count": 12, + "hit_die_sides": 8, + "name": "Assassin", + "type": "humanoid (any race)", + "cr": 8.0, + "size": "Medium", + "alignment": "any non-good alignment", + "stats": { + "str": 11, + "dex": 16, + "con": 14, + "int": 13, + "wis": 11, + "cha": 10 + }, + "inventory": [ + { + "entry": "item", + "name": "studded leather", + "type": "armor", + "text": "studded leather armor" + }, + { + "entry": "item", + "name": "shortsword", + "type": "weapons", + "text": ", and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one." + }, + { + "entry": "item", + "name": "light crossbow", + "type": "weapons", + "text": ", and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one." + } + ], + "observant": false, + "givenName": "NAME", + "hpMax": -1, + "hp": -1, + "natural_armor": { + "name": "", + "bonus": 0 + }, + "text": "Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.", + "features": [ + { + "entry": "feature", + "name": "assassinate", + "text": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.", + "type": "feature" + }, + { + "entry": "feature", + "name": "evasion", + "text": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", + "type": "feature" + }, + { + "entry": "feature", + "name": "sneak attack", + "text": "Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.", + "type": "feature" + }, + { + "entry": "feature", + "name": "multiattack", + "text": "The assassin makes two shortsword attacks.", + "type": "action" + } + ], + "prof": 3 +}
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