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-rw-r--r--parsed/creatures/bandit_captain.json78
1 files changed, 0 insertions, 78 deletions
diff --git a/parsed/creatures/bandit_captain.json b/parsed/creatures/bandit_captain.json
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--- a/parsed/creatures/bandit_captain.json
+++ /dev/null
@@ -1,78 +0,0 @@
-{
- "entry": "creatures",
- "speed": "30 ft.",
- "saves": [
- "str",
- "dex",
- "wis"
- ],
- "d_resistances": [],
- "d_vulnerabilities": [],
- "d_immunities": [],
- "c_immunities": [],
- "senses": [],
- "langs": "any two languages",
- "skills": {
- "Athletics": 1,
- "Deception": 1
- },
- "hit_die_count": 10,
- "hit_die_sides": 8,
- "name": "Bandit Captain",
- "type": "humanoid (any race)",
- "cr": 2.0,
- "size": "Medium",
- "alignment": "any non-lawful alignment",
- "stats": {
- "str": 15,
- "dex": 16,
- "con": 14,
- "int": 14,
- "wis": 11,
- "cha": 14
- },
- "inventory": [
- {
- "entry": "item",
- "name": "studded leather",
- "type": "armor",
- "text": "studded leather armor"
- },
- {
- "entry": "item",
- "name": "scimitar",
- "type": "weapons",
- "text": "."
- },
- {
- "entry": "item",
- "name": "dagger",
- "type": "weapons",
- "text": "."
- }
- ],
- "observant": false,
- "givenName": "NAME",
- "hpMax": -1,
- "hp": -1,
- "natural_armor": {
- "name": "",
- "bonus": 0
- },
- "text": "It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.",
- "features": [
- {
- "entry": "feature",
- "name": "multiattack",
- "text": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.",
- "type": "action"
- },
- {
- "entry": "feature",
- "name": "parry",
- "text": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.",
- "type": "reaction"
- }
- ],
- "prof": 2
-} \ No newline at end of file