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Diffstat (limited to 'parsed/creatures/bandit_captain.json')
-rw-r--r-- | parsed/creatures/bandit_captain.json | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/parsed/creatures/bandit_captain.json b/parsed/creatures/bandit_captain.json new file mode 100644 index 0000000..499b894 --- /dev/null +++ b/parsed/creatures/bandit_captain.json @@ -0,0 +1,78 @@ +{ + "entry": "creatures", + "speed": "30 ft.", + "saves": [ + "str", + "dex", + "wis" + ], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "any two languages", + "skills": { + "Athletics": 1, + "Deception": 1 + }, + "hit_die_count": 10, + "hit_die_sides": 8, + "name": "Bandit Captain", + "type": "humanoid (any race)", + "cr": 2.0, + "size": "Medium", + "alignment": "any non-lawful alignment", + "stats": { + "str": 15, + "dex": 16, + "con": 14, + "int": 14, + "wis": 11, + "cha": 14 + }, + "inventory": [ + { + "entry": "item", + "name": "studded leather", + "type": "armor", + "text": "studded leather armor" + }, + { + "entry": "item", + "name": "scimitar", + "type": "weapons", + "text": "." + }, + { + "entry": "item", + "name": "dagger", + "type": "weapons", + "text": "." + } + ], + "observant": false, + "givenName": "NAME", + "hpMax": -1, + "hp": -1, + "natural_armor": { + "name": "", + "bonus": 0 + }, + "text": "It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.", + "features": [ + { + "entry": "feature", + "name": "multiattack", + "text": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.", + "type": "action" + }, + { + "entry": "feature", + "name": "parry", + "text": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.", + "type": "reaction" + } + ], + "prof": 2 +}
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