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path: root/parsed/creatures/bandit_captain.json
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{
  "entry": "creatures",
  "speed": "30 ft.",
  "saves": [
    "str",
    "dex",
    "wis"
  ],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "any two languages",
  "skills": {
    "Athletics": 1,
    "Deception": 1
  },
  "hit_die_count": 10,
  "hit_die_sides": 8,
  "name": "Bandit Captain",
  "type": "humanoid (any race)",
  "cr": 2.0,
  "size": "Medium",
  "alignment": "any non-lawful alignment",
  "stats": {
    "str": 15,
    "dex": 16,
    "con": 14,
    "int": 14,
    "wis": 11,
    "cha": 14
  },
  "inventory": [
    {
      "entry": "item",
      "name": "studded leather",
      "type": "armor",
      "text": "studded leather armor"
    },
    {
      "entry": "item",
      "name": "scimitar",
      "type": "weapons",
      "text": "."
    },
    {
      "entry": "item",
      "name": "dagger",
      "type": "weapons",
      "text": "."
    }
  ],
  "observant": false,
  "givenName": "NAME",
  "hpMax": -1,
  "hp": -1,
  "natural_armor": {
    "name": "",
    "bonus": 0
  },
  "text": "It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.",
  "features": [
    {
      "entry": "feature",
      "name": "multiattack",
      "text": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.",
      "type": "action"
    },
    {
      "entry": "feature",
      "name": "parry",
      "text": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.",
      "type": "reaction"
    }
  ],
  "prof": 2
}