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-rw-r--r--parser/monsters/assassin.json118
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+{
+ "speed": "30 ft.",
+ "saves": [
+ "dex",
+ "int"
+ ],
+ "d_resistances": [
+ {
+ "type": "poison",
+ "qualifiers": []
+ }
+ ],
+ "d_vulnerabilities": [],
+ "d_immunities": [],
+ "c_immunities": [],
+ "senses": [],
+ "langs": "Thieves' cant plus any two languages",
+ "skills": {
+ "Acrobatics": 1,
+ "Deception": 1,
+ "Perception": 1,
+ "Stealth": 2
+ },
+ "hit_die_count": 12,
+ "hit_die_sides": 8,
+ "name": "Assassin",
+ "type": "humanoid (any race)",
+ "cr": 8.0,
+ "size": "Medium",
+ "alignment": "any non-good alignment",
+ "stats": {
+ "str": 11,
+ "dex": 16,
+ "con": 14,
+ "int": 13,
+ "wis": 11,
+ "cha": 10
+ },
+ "inventory": [
+ {
+ "name": "studded leather",
+ "cost": 4500,
+ "ac": 12,
+ "strength": 0,
+ "disadvantage": false,
+ "weight": 13.0,
+ "type": "light"
+ },
+ {
+ "name": "shortsword",
+ "cost": 1000,
+ "damage": {
+ "dmg_type": "piercing",
+ "dmg_die_count": 1,
+ "dmg_die_sides": 6
+ },
+ "weight": 2.0,
+ "range": [
+ 0,
+ 0
+ ],
+ "reach": 5,
+ "properties": [
+ "finesse",
+ "light"
+ ],
+ "type": "martial melee weapons",
+ "text": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."
+ },
+ {
+ "name": "light crossbow",
+ "cost": 2500,
+ "damage": {
+ "dmg_type": "piercing",
+ "dmg_die_count": 1,
+ "dmg_die_sides": 8
+ },
+ "weight": 5.0,
+ "range": [
+ 80,
+ 320
+ ],
+ "reach": 0,
+ "properties": [
+ "ammunition",
+ "loading",
+ "two-handed"
+ ],
+ "type": "simple ranged weapons",
+ "text": "_Ranged Weapon Attack:_ +6 to hit, range 80/320 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."
+ }
+ ],
+ "natural_armor": [],
+ "description": "Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.",
+ "features": [
+ {
+ "name": "assassinate",
+ "text": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.",
+ "type": "feature"
+ },
+ {
+ "name": "evasion",
+ "text": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
+ "type": "feature"
+ },
+ {
+ "name": "sneak attack",
+ "text": "Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.",
+ "type": "feature"
+ },
+ {
+ "name": "multiattack",
+ "text": "The assassin makes two shortsword attacks.",
+ "type": "action"
+ }
+ ],
+ "prof": 3
+} \ No newline at end of file