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+{
+ "speed": "30 ft.",
+ "saves": [
+ "str",
+ "dex",
+ "wis"
+ ],
+ "d_resistances": [],
+ "d_vulnerabilities": [],
+ "d_immunities": [],
+ "c_immunities": [],
+ "senses": [],
+ "langs": "any two languages",
+ "skills": {
+ "Athletics": 1,
+ "Deception": 1
+ },
+ "hit_die_count": 10,
+ "hit_die_sides": 8,
+ "name": "Bandit Captain",
+ "type": "humanoid (any race)",
+ "cr": 2.0,
+ "size": "Medium",
+ "alignment": "any non-lawful alignment",
+ "stats": {
+ "str": 15,
+ "dex": 16,
+ "con": 14,
+ "int": 14,
+ "wis": 11,
+ "cha": 14
+ },
+ "inventory": [
+ {
+ "name": "studded leather",
+ "cost": 4500,
+ "ac": 12,
+ "strength": 0,
+ "disadvantage": false,
+ "weight": 13.0,
+ "type": "light"
+ },
+ {
+ "name": "scimitar",
+ "cost": 2500,
+ "damage": {
+ "dmg_type": "slashing",
+ "dmg_die_count": 1,
+ "dmg_die_sides": 6
+ },
+ "weight": 3.0,
+ "range": [
+ 0,
+ 0
+ ],
+ "reach": 5,
+ "properties": [
+ "finesse",
+ "light"
+ ],
+ "type": "martial melee weapons",
+ "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) slashing damage."
+ },
+ {
+ "name": "dagger",
+ "cost": 200,
+ "damage": {
+ "dmg_type": "piercing",
+ "dmg_die_count": 1,
+ "dmg_die_sides": 4
+ },
+ "weight": 1.0,
+ "range": [
+ 20,
+ 60
+ ],
+ "reach": 5,
+ "properties": [
+ "finesse",
+ "light",
+ "thrown"
+ ],
+ "type": "simple melee weapons",
+ "text": "_Melee or _Ranged Weapon Attack:__ +5 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d4 + 3) piercing damage."
+ }
+ ],
+ "natural_armor": [],
+ "description": "It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.",
+ "features": [
+ {
+ "name": "multiattack",
+ "text": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.",
+ "type": "action"
+ },
+ {
+ "name": "parry",
+ "text": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.",
+ "type": "reaction"
+ }
+ ],
+ "prof": 2
+} \ No newline at end of file