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-rw-r--r--parser/monsters/djinni.json53
1 files changed, 34 insertions, 19 deletions
diff --git a/parser/monsters/djinni.json b/parser/monsters/djinni.json
index 2fad248..d4abb34 100644
--- a/parser/monsters/djinni.json
+++ b/parser/monsters/djinni.json
@@ -41,23 +41,7 @@
"inventory": [
{
"name": "scimitar",
- "cost": 2500,
- "damage": {
- "dmg_type": "slashing",
- "dmg_die_count": 2,
- "dmg_die_sides": 6
- },
- "weight": 3.0,
- "range": [
- 0,
- 0
- ],
- "reach": 5,
- "properties": [
- "finesse",
- "light"
- ],
- "type": "martial melee weapons",
+ "type": "weapon",
"text": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice)."
}
],
@@ -75,9 +59,40 @@
"type": "feature"
},
{
- "name": "innate spellcasting",
+ "name": "spellcasting",
"text": "The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components: \nAt will: **_detect evil and good_**, **_detect magic_**, **_thunderwave_** \n3/day each: **_create food and water_** (can create wine instead of water), **_tongues_**, **_wind walk_** \n1/day each: **_conjure elemental_** (air elemental only), **_creation_**, **_gaseous form_**, **_invisibility_**, **_major image_**, **_plane shift_**",
- "type": "feature"
+ "type": "spellcasting",
+ "spellcasting_ability": "cha",
+ "innate": true,
+ "levels": [
+ {
+ "slots": 0,
+ "spells": [
+ "detect evil and good",
+ "detect magic",
+ "thunderwave"
+ ]
+ },
+ {
+ "slots": 3,
+ "spells": [
+ "create food and water",
+ "tongues",
+ "wind walk"
+ ]
+ },
+ {
+ "slots": 1,
+ "spells": [
+ "conjure elemental",
+ "creation",
+ "gaseous form",
+ "invisibility",
+ "major image",
+ "plane shift"
+ ]
+ }
+ ]
},
{
"name": "multiattack",