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-rw-r--r--parser/monsters/giant_sea_horse.json70
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diff --git a/parser/monsters/giant_sea_horse.json b/parser/monsters/giant_sea_horse.json
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+{
+ "speed": "0 ft., swim 40 ft.",
+ "saves": [],
+ "d_resistances": [],
+ "d_vulnerabilities": [],
+ "d_immunities": [],
+ "c_immunities": [],
+ "senses": [],
+ "langs": "--",
+ "skills": {},
+ "hit_die_count": 3,
+ "hit_die_sides": 10,
+ "name": "Giant Sea Horse",
+ "type": "beast",
+ "cr": 0.5,
+ "size": "Large",
+ "alignment": "unaligned",
+ "stats": {
+ "str": 12,
+ "dex": 15,
+ "con": 11,
+ "int": 2,
+ "wis": 12,
+ "cha": 5
+ },
+ "inventory": [],
+ "natural_armor": [
+ {
+ "name": "natural",
+ "bonus": 13
+ }
+ ],
+ "description": "Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.",
+ "features": [
+ {
+ "name": "charge",
+ "text": "If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
+ "type": "feature"
+ },
+ {
+ "name": "water breathing",
+ "text": "The sea horse can breathe only underwater.",
+ "type": "feature"
+ },
+ {
+ "name": "ram",
+ "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) bludgeoning damage.",
+ "type": "action",
+ "attack": {
+ "name": "ram",
+ "cost": 0,
+ "damage": {
+ "dmg_type": "bludgeoning",
+ "dmg_die_count": 1,
+ "dmg_die_sides": 6
+ },
+ "weight": 0.0,
+ "range": [
+ 0,
+ 0
+ ],
+ "reach": 5,
+ "properties": [],
+ "type": "unknown",
+ "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) bludgeoning damage."
+ }
+ }
+ ],
+ "prof": 2
+} \ No newline at end of file