diff options
Diffstat (limited to 'parser/monsters/knight.json')
-rw-r--r-- | parser/monsters/knight.json | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/parser/monsters/knight.json b/parser/monsters/knight.json new file mode 100644 index 0000000..7d57075 --- /dev/null +++ b/parser/monsters/knight.json @@ -0,0 +1,109 @@ +{ + "speed": "30 ft.", + "saves": [ + "con", + "wis" + ], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "any one language (usually Common)", + "skills": {}, + "hit_die_count": 8, + "hit_die_sides": 8, + "name": "Knight", + "type": "humanoid (any race)", + "cr": 3.0, + "size": "Medium", + "alignment": "any alignment", + "stats": { + "str": 16, + "dex": 11, + "con": 14, + "int": 11, + "wis": 11, + "cha": 15 + }, + "inventory": [ + { + "name": "plate", + "cost": 150000, + "ac": 18, + "strength": 15, + "disadvantage": false, + "weight": 65.0, + "type": "heavy" + }, + { + "name": "greatsword", + "cost": 5000, + "damage": { + "dmg_type": "slashing", + "dmg_die_count": 2, + "dmg_die_sides": 6 + }, + "weight": 6.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [ + "heavy", + "two-handed" + ], + "type": "martial melee weapons", + "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6 + 3) slashing damage." + }, + { + "name": "heavy crossbow", + "cost": 5000, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 1, + "dmg_die_sides": 10 + }, + "weight": 18.0, + "range": [ + 100, + 400 + ], + "reach": 0, + "properties": [ + "ammunition", + "heavy", + "loading", + "two-handed" + ], + "type": "martial ranged weapons", + "text": "_Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage." + } + ], + "natural_armor": [], + "description": "Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.", + "features": [ + { + "name": "brave", + "text": "The knight has advantage on saving throws against being frightened.", + "type": "feature" + }, + { + "name": "multiattack", + "text": "The knight makes two melee attacks.", + "type": "action" + }, + { + "name": "leadership (recharges after a short or long rest)", + "text": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.", + "type": "action" + }, + { + "name": "parry", + "text": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.", + "type": "reaction" + } + ], + "prof": 2 +}
\ No newline at end of file |