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-rw-r--r--parser/monsters/solar.json48
1 files changed, 29 insertions, 19 deletions
diff --git a/parser/monsters/solar.json b/parser/monsters/solar.json
index bdfa106..16ca1b2 100644
--- a/parser/monsters/solar.json
+++ b/parser/monsters/solar.json
@@ -83,23 +83,7 @@
"inventory": [
{
"name": "greatsword",
- "cost": 5000,
- "damage": {
- "dmg_type": "slashing",
- "dmg_die_count": 4,
- "dmg_die_sides": 6
- },
- "weight": 6.0,
- "range": [
- 0,
- 0
- ],
- "reach": 5,
- "properties": [
- "heavy",
- "two-handed"
- ],
- "type": "martial melee weapons",
+ "type": "weapon",
"text": "_Melee Weapon Attack:_ +15 to hit, reach 5 ft., one target. _Hit:_ 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage."
}
],
@@ -122,9 +106,35 @@
"type": "feature"
},
{
- "name": "innate spellcasting",
+ "name": "spellcasting",
"text": "The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components: \nAt will: **_detect evil and good_**, **_invisibility_** (self only) \n3/day each: **_blade barrier_**, **_dispel evil and good_**, **_resurrection_** \n1/day each: **_commune_**, **_control weather_**",
- "type": "feature"
+ "type": "spellcasting",
+ "spellcasting_ability": "cha",
+ "innate": true,
+ "levels": [
+ {
+ "slots": 0,
+ "spells": [
+ "detect evil and good",
+ "invisibility"
+ ]
+ },
+ {
+ "slots": 3,
+ "spells": [
+ "blade barrier",
+ "dispel evil and good",
+ "resurrection"
+ ]
+ },
+ {
+ "slots": 1,
+ "spells": [
+ "commune",
+ "control weather"
+ ]
+ }
+ ]
},
{
"name": "magic resistance",