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+{
+ "speed": "0 ft., fly 50 ft. (hover)",
+ "saves": [],
+ "d_resistances": [
+ {
+ "type": "acid",
+ "qualifiers": []
+ },
+ {
+ "type": "cold",
+ "qualifiers": []
+ },
+ {
+ "type": "fire",
+ "qualifiers": []
+ },
+ {
+ "type": "necrotic",
+ "qualifiers": []
+ },
+ {
+ "type": "thunder",
+ "qualifiers": []
+ },
+ {
+ "type": "bludgeoning",
+ "qualifiers": [
+ "nonmagical"
+ ]
+ },
+ {
+ "type": "piercing",
+ "qualifiers": [
+ "nonmagical"
+ ]
+ },
+ {
+ "type": "slashing",
+ "qualifiers": [
+ "nonmagical"
+ ]
+ }
+ ],
+ "d_vulnerabilities": [],
+ "d_immunities": [
+ {
+ "type": "lightning",
+ "qualifiers": []
+ },
+ {
+ "type": "poison",
+ "qualifiers": []
+ }
+ ],
+ "c_immunities": [
+ {
+ "type": "exhaustion",
+ "qualifiers": []
+ },
+ {
+ "type": "grappled",
+ "qualifiers": []
+ },
+ {
+ "type": "paralyzed",
+ "qualifiers": []
+ },
+ {
+ "type": "poisoned",
+ "qualifiers": []
+ },
+ {
+ "type": "prone",
+ "qualifiers": []
+ },
+ {
+ "type": "restrained",
+ "qualifiers": []
+ },
+ {
+ "type": "unconscious",
+ "qualifiers": []
+ }
+ ],
+ "senses": [
+ "darkvision 120 ft."
+ ],
+ "langs": "the languages it knew in life",
+ "skills": {},
+ "hit_die_count": 9,
+ "hit_die_sides": 4,
+ "name": "Will-o'-Wisp",
+ "type": "undead",
+ "cr": 2.0,
+ "size": "Tiny",
+ "alignment": "chaotic evil",
+ "stats": {
+ "str": 1,
+ "dex": 28,
+ "con": 10,
+ "int": 13,
+ "wis": 14,
+ "cha": 11
+ },
+ "inventory": [],
+ "natural_armor": [],
+ "description": "",
+ "features": [
+ {
+ "name": "consume life",
+ "text": "As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.",
+ "type": "feature"
+ },
+ {
+ "name": "ephemeral",
+ "text": "The will-o'-wisp can't wear or carry anything.",
+ "type": "feature"
+ },
+ {
+ "name": "incorporeal movement",
+ "text": "The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
+ "type": "feature"
+ },
+ {
+ "name": "variable illumination",
+ "text": "The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.",
+ "type": "feature"
+ },
+ {
+ "name": "shock",
+ "text": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d8) lightning damage.",
+ "type": "action",
+ "attack": {
+ "name": "shock",
+ "cost": 0,
+ "damage": {
+ "dmg_type": "lightning",
+ "dmg_die_count": 2,
+ "dmg_die_sides": 8
+ },
+ "weight": 0.0,
+ "range": [
+ 0,
+ 0
+ ],
+ "reach": 5,
+ "properties": [],
+ "type": "unknown",
+ "text": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d8) lightning damage."
+ }
+ },
+ {
+ "name": "invisibility",
+ "text": "The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).",
+ "type": "action"
+ }
+ ],
+ "prof": 2
+} \ No newline at end of file