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-There are some "features" that we reorganize into "properties".
-
-Properties inherited from other rules:
- * Damage immunities, resistances, vulnerabilities
- * Condition immunities
-
-Other properties:
- * Can regain HP (default=True)
- * Can stop in hostile space (default=False)
- * Minimum space to move without squeezing (default=calc based on size)
- * Can breathe air (default=True)
- * Can breathe water (default=False)
- * Can hold breath for X time (default=calc based on constitution)
- * Carrying capacity size is X (default=creature size)
- * Berserk (default=False)
- * Is telepathic (default=False)
- * Is one-way telepathic (default=False)
- * Dash action type (default=action)
- * Disengage action type (default=action)
- * Hide action type (default=action)
- * Can see in magical darkness (default=False)
- * Can see ethereal (default=False)
- * Autodetects lies (default=False)
- * Leaves a corpse (default=True)
- * Can hold inventory (default=True)
- * Appears as mundane object OBJECT when still (default=False)
- * Immune to spell tag TAG
- * Does not provoke opportunity attacks (default=False)
- * Ignores difficult terrain (default=False)
- * Can pass through creatures/objects as difficult terrain (default=False)
- * Ignores webs (default=False)
- * Reactions/round (default=1)
- * Sheds bright light radius X and dim light radius Y (default=0,0)
- * Has perfect map recall (default=False)
- * Mimic sounds/voices insight DC (default=Performance/Deception)
- * Can speak with beasts (default=False)
- * Can speak with plants (default=False)
- * Can spider climb (default=False)
- * Is hot (water boils/evaporates) (default=False)
- * Form (default=True Form)
- * Size (default=read from statblock)
- * Can smell (default=True)
- * Alignment (default=NN)
- * Is incapacitated by antimagic field (default=False)
- * Is alive (default=True)
- * Is berserk (default=False)