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-rw-r--r--src/cmd/cmd.h1
-rw-r--r--src/cmd/cmd_manipulate.cc102
-rw-r--r--src/cmd/cmd_usage.cc4
3 files changed, 98 insertions, 9 deletions
diff --git a/src/cmd/cmd.h b/src/cmd/cmd.h
index ff96b32..1763f95 100644
--- a/src/cmd/cmd.h
+++ b/src/cmd/cmd.h
@@ -29,6 +29,7 @@ namespace cmd {
std::string del(std::vector<std::string> args);
std::string edit(std::vector<std::string> args);
std::string spellcasting(std::vector<std::string> args);
+ std::string create(std::vector<std::string> args);
std::string git(std::vector<std::string> args);
//Queries
diff --git a/src/cmd/cmd_manipulate.cc b/src/cmd/cmd_manipulate.cc
index 904615b..f0d3fc4 100644
--- a/src/cmd/cmd_manipulate.cc
+++ b/src/cmd/cmd_manipulate.cc
@@ -44,7 +44,7 @@ namespace cmd {
} else {
c->applyDamage(amnt, dmgType, qualifiers);
}
- utils::saveJson(*c, p);
+ utils::saveJson(c->serialize(), p);
return formatHealingDamage(c, initHP, heal, amnt, dmgType, qualifiers);
}
@@ -159,7 +159,7 @@ namespace cmd {
if(flags.find("damage") != flags.end() and (halves or ! passed)) {
text << formatHealingDamage(c, initHP, false, damage, type, parseQualifiers(flags));
}
- utils::saveJson(*c, p);
+ utils::saveJson(c->serialize(), p);
}
return text.str();
}
@@ -169,7 +169,7 @@ namespace cmd {
fs::path p = getTruePath(s);
auto c = utils::instantiate<creature::Creature>(p);
c->longRest();
- utils::saveJson(*c, p);
+ utils::saveJson(c->serialize(), p);
}
return "";
}
@@ -180,13 +180,32 @@ namespace cmd {
}
fs::path p = getTruePath(args[0]);
args.erase(args.begin()); // remove path from args
- auto c = utils::instantiate<creature::Creature>(p);
if(args[0] == "name") {
args.erase(args.begin()); // remove "name" from args
- c->setGivenName(utils::join(args, " "));
+ auto newname = utils::join(args, " ");
+ auto e = utils::instantiate<entry::Entry>(p);
+ if(e->getEntryType() == "creatures") { // creature, we should do given name instead
+ auto c = utils::instantiate<creature::Creature>(p);
+ c->setGivenName(newname);
+ utils::saveJson(c->serialize(), p);
+ } else { // Standard entry, no given name so we set name
+ e->setName(newname);
+ utils::saveJson(e->serialize(), p);
+ }
} else if(args[0] == "proficiency") {
+ auto c = utils::instantiate<creature::Creature>(p);
c->setProficiency(utils::parseInt(args[1]));
+ utils::saveJson(c->serialize(), p);
+ } else if(args[0] == "cost") {
+ auto i = utils::instantiate<entry::Item>(p);
+ i->setCost(utils::parseInt(args[1]));
+ utils::saveJson(i->serialize(), p);
+ } else if(args[0] == "weight") {
+ auto i = utils::instantiate<entry::Item>(p);
+ i->setWeight(utils::parseDouble(args[1]));
+ utils::saveJson(i->serialize(), p);
} else {
+ auto c = utils::instantiate<creature::Creature>(p);
// Either an ability or a skill. If skill, then it could be multiple words long.
std::string toSet = args.back();
args.erase(--args.end());
@@ -209,8 +228,8 @@ namespace cmd {
} else {
throw std::runtime_error("Subcommand 'set' expected an ability, skill, proficiency, or name field to set, but was given " + abilityOrSkill);
}
+ utils::saveJson(c->serialize(), p);
}
- utils::saveJson(*c, p);
return "";
}
@@ -239,7 +258,7 @@ namespace cmd {
throw std::runtime_error("Could not add the " + ent->getType() + " " + ent->getName() + " to " + c->getGivenName() + " the " + c->getName() + ": Requires a weapon, armor, or spell, but received object of type " + ent->getType());
}
}
- utils::saveJson(*c, p);
+ utils::saveJson(c->serialize(), p);
text << "Added the " << ent->getType() << " " << ent->getName() << " to " << c->getGivenName() << " the " << c->getName() << std::endl;
return text.str();
}
@@ -278,7 +297,7 @@ namespace cmd {
}
}
}
- utils::saveJson(*c, p);
+ utils::saveJson(c->serialize(), p);
if(removed) {
text << "Successfully removed the " << removed->Entry::getType() << " " << removed->getName() << std::endl;
} else {
@@ -342,10 +361,75 @@ namespace cmd {
text << "Gave " << c->getName() << " " << slots << " " << utils::toOrdinal(level) << " level spell slots" << std::endl;
}
}
- utils::saveJson(*c, p);
+ utils::saveJson(c->serialize(), p);
return text.str();
}
+ std::string create(std::vector<std::string> args) {
+ auto p = getTruePath(args[0]);
+ args.erase(args.begin()); // remove path from args
+ auto name = args[1];
+ if(args[0] == "item") {
+ nlohmann::json j = entry::Entry("item", name, "item", "");
+ j["cost"] = 0;
+ j["weight"] = 0.0;
+ utils::saveJson(j, p);
+ } else if(args[0] == "weapon" or args[0] == "feature_attack") {
+ nlohmann::json j = entry::Entry((args[0] == "weapon")? "item" : "feature", name, "weapons", "");
+ j["cost"] = 0;
+ j["weight"] = 0.0;
+ j["damage"] = {{{"dmg_die_count", 1}, {"dmg_die_sides", 6}, {"dmg_type", "bludgeoning"}, {"is_or", false}}};
+ j["properties"] = std::vector<std::string>();
+ j["weapon_type"] = "";
+ j["range"] = {0, 0};
+ j["reach"] = 5;
+ j["toHitOverride"] = {}; // Set to null
+ j["dmgBonusOverride"] = {};
+ j["abilityOverride"] = {};
+ utils::saveJson(j, p);
+ } else if(args[0] == "armor") {
+ nlohmann::json j = entry::Entry("item", name, "armor", "");
+ j["cost"] = 0;
+ j["weight"] = 0.0;
+ j["ac"] = 10;
+ j["strength"] = 0;
+ j["disadvantage"] = false;
+ j["armor_type"] = "light";
+ utils::saveJson(j, p);
+ } else if(args[0] == "spell") {
+ nlohmann::json j = entry::Entry("spells", name, "UNKNOWN", "");
+ j["level"] = 0;
+ j["classes"] = std::vector<std::string>();
+ j["casting_time"] = "1 action";
+ j["range"] = "Touch";
+ j["components"] = "V, S, M";
+ j["duration"] = "Instantaneous";
+ utils::saveJson(j, p);
+ } else if(args[0] == "feature") {
+ nlohmann::json j = entry::Entry("feature", name, "feature", "");
+ utils::saveJson(j, p);
+ } else if(args[0] == "creature") {
+ nlohmann::json j = entry::Entry("creatures", name, "UNKNOWN", "");
+ j["givenName"] = "NAME";
+ j["hpMax"] = j["hp"] = -1;
+ j["inventory"] = j["saves"] = j["senses"] = j["d_resistances"] = j["d_vulnerabilities"] = j["d_immunities"] = j["c_immunities"] = j["features"] = std::vector<std::string>();
+ j["skills"] = std::map<std::string, std::string>();
+ j["stats"] = {{"str", 10}, {"dex", 10}, {"con", 10}, {"int", 10}, {"wis", 10}, {"cha", 10}};
+ j["prof"] = 2;
+ j["size"] = "Medium";
+ j["alignment"] = "any alignment";
+ j["hit_die_count"] = 1;
+ j["hit_die_sides"] = 8;
+ j["speed"] = "30 ft.";
+ j["langs"] = "any one language (usually Common)";
+ j["cr"] = 0.0;
+ j["observant"] = false;
+ j["natural_armor"] = {{"name", ""}, {"bonus", 0}};
+ utils::saveJson(j, p);
+ }
+ return "Successfully created " + args[0] + " " + args[1] + ".\n";
+ }
+
std::string git(std::vector<std::string> args) {
std::string root = getTruePath("").string();
std::system(("cd " + root + " && " + utils::join(args, " ")).c_str());
diff --git a/src/cmd/cmd_usage.cc b/src/cmd/cmd_usage.cc
index 44daca4..4f8d82f 100644
--- a/src/cmd/cmd_usage.cc
+++ b/src/cmd/cmd_usage.cc
@@ -40,6 +40,8 @@ namespace cmd {
text << indDesc << " skill (athletics, \"sleight of hand\", etc.); value is (none|proficient|expert)" << std::endl;
text << indDesc << " proficiency; value is new proficency bonus." << std::endl;
text << indDesc << " name; value is new given name." << std::endl;
+ text << indDesc << " cost; (for an item) value is cost in cp." << std::endl;
+ text << indDesc << " weight; (for an item) value is weight in lbs." << std::endl;
text << indOpt << "edit path" << std::endl;
text << indDesc << "Edit notes associated with creature." << std::endl;
text << indOpt << "add path entry" << std::endl;
@@ -51,6 +53,8 @@ namespace cmd {
text << indDesc << " init; adds spellcasting to a creature which currently does not have spellcasting" << std::endl;
text << indDesc << " ability value; sets the spellcasting ability, where value is the ability name" << std::endl;
text << indDesc << " level l slots; sets the number of slots at spell level l to slots" << std::endl;
+ text << indOpt << "create path type name" << std::endl;
+ text << indDesc << "Create a new entry at path location of type and name, where type is any of item, weapon, armor, spell, feature, feature_attack, creature." << std::endl;
text << indOpt << "git [command]" << std::endl;
text << indDesc << "Execute a git command within the dmtool folder." << std::endl;
text << indOpt << "help" << std::endl;