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-rw-r--r--src/test.cc20
1 files changed, 7 insertions, 13 deletions
diff --git a/src/test.cc b/src/test.cc
index 1ce3d90..3c47537 100644
--- a/src/test.cc
+++ b/src/test.cc
@@ -7,6 +7,7 @@
#include "item.h"
#include "armor.h"
#include "weapon.h"
+#include "spellcasting.h"
using namespace std;
@@ -20,7 +21,7 @@ template<typename T> vector<string> mapItems(const vector<shared_ptr<T>>& items)
int main(int argc, char *argv[]) {
creature::Creature c(utils::loadJson(argv[argc-1]));
- cout << c.getCreatureName() << " " << c.getGivenName() << ", a cr " << c.getCR() << " " << c.getAlignment() << " " << c.getSize() << " " << c.getType() << ", has " << c.getHP() << " hp, ac " << creature::getAC(c) << " (" << utils::join(mapItems(creature::getItems<item::Armor>(c)), ", ") << "), speaks " << c.getLanguages() << ", has " << utils::join(c.getSenses(), ", ") << ", speed " << c.getSpeed() << ", and wields " << utils::join(mapItems(creature::getItems<item::Weapon>(c)), ", ") << ".\n Stats:\n";
+ cout << c.getCreatureName() << " " << c.getGivenName() << ", a cr " << c.getCR() << " " << c.getAlignment() << " " << c.getSize() << " " << c.getType() << ", has " << c.getHP() << " hp, ac " << creature::getAC(c) << " (" << utils::join(mapItems(creature::getItems<entry::Armor>(c)), ", ") << "), speaks " << c.getLanguages() << ", has " << utils::join(c.getSenses(), ", ") << ", speed " << c.getSpeed() << ", and wields " << utils::join(mapItems(creature::getItems<entry::Weapon>(c)), ", ") << ".\n Stats:\n";
for(auto ability : abilities) {
cout << ability << ": " << c.getScore(ability) << " (" << c.getBonus(ability) << ")\n";
}
@@ -34,21 +35,14 @@ int main(int argc, char *argv[]) {
}
cout << "\nFeatures:\n";
for(auto f: c.getFeatures()) {
- cout << f->getName() << " (" << f->getType() << "):\n";
- cout << f->getText() << "\n\n";
+ cout << f->getText(c) << "\n";
}
- cout << "\nWeapons:\n";
- for(auto w : creature::getItems<item::Weapon>(c)) {
- cout << w->getName() << " (" << w->getCost() << " cp, i.e., " << utils::getCostString(w->getCost()) << ", " << w->getWeight() << "lbs): ";
- cout << item::genActionText(*w, c);
- }
- cout << "\nArmor:\n";
- for(auto a : creature::getItems<item::Armor>(c)) {
- cout << a->getName() << " (" << a->getCost() << " cp, i.e., " << utils::getCostString(a->getCost()) << ", " << a->getWeight() << "lbs): ";
- cout << "AC bonus: " << a->getACBonus() << "; type: " << a->getArmorType() << "; strReq: " << a->getStrRequirement() << "; stealthDis: " << a->stealthDisadvantage() << "\n";
+ cout << "\nInventory:\n";
+ for(auto i : c.getInventory()) {
+ cout << i->getText(c) << "\n";
}
- cout << "We strike him with mace, dealing 5 fire damage!\n";
+ cout << "\nWe strike him with mace, dealing 5 fire damage!\n";
c.applyDamage(5, "fire", vector<string>());
cout << "Now he has " << c.getHP() << " out of " << c.getHPMax() << " hp.\n";