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#include "creature.h"
#include "feature.h"
#include <iostream>
#include <sstream>
#include "rules.h"
#include "utils.h"
#include "item.h"
#include "armor.h"
#include "weapon.h"
#include "spellcasting.h"

using namespace std;

template<typename T> vector<string> mapItems(const vector<shared_ptr<T>>& items) {
    vector<string> out;
    for(auto i : items) {
        out.push_back(i->getName());
    }
    return out;
}

int main(int argc, char *argv[]) {
    creature::Creature c(utils::loadJson(argv[argc-1]));
    cout << c.getCreatureName() << " " << c.getGivenName() << ", a cr " << c.getCR() << " " << c.getAlignment() << " " << c.getSize() << " " << c.getType() << ", has " << c.getHP() << " hp, ac " << creature::getAC(c) << " (" << utils::join(mapItems(creature::getItems<entry::Armor>(c)), ", ") << "), speaks " << c.getLanguages() << ", has " << utils::join(c.getSenses(), ", ") << ", speed " << c.getSpeed() << ", and wields " << utils::join(mapItems(creature::getItems<entry::Weapon>(c)), ", ") << ".\n Stats:\n";
    for(auto ability : abilities) {
        cout << ability << ": " << c.getScore(ability) << " (" << c.getBonus(ability) << ")\n";
    }
    cout << "\nSkills:\n";
    for(auto skill : c.getSkills()) {
        cout << skill.first << " (+" << skill.second << ")\n";
    }
    cout << "\nSaves:\n";
    for(auto save : c.getSaves()) {
        cout << save.first << " (+" << save.second << ")\n";
    }
    cout << "\nFeatures:\n";
    for(auto f: c.getFeatures()) {
        cout << f->getText(c) << "\n";
    }
    cout << "\nInventory:\n";
    for(auto i : c.getInventory()) {
        cout << i->getText(c) << "\n";
    }

    cout << "\nWe strike him with mace, dealing 5 fire damage!\n";
    c.applyDamage(5, "fire", vector<string>());
    cout << "Now he has " << c.getHP() << " out of " << c.getHPMax() << " hp.\n";

    //cout << "Increasing str by 4...\n";
    //c.setScore("str", c.getScore("str") + 4);
    cout << "Saving to out.json...\n";
    utils::saveJson(c.toJson(), "out.json");
}