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#include "creature.h"
#include "feature.h"
#include <iostream>
#include <sstream>
#include "rules.h"
#include "utils.h"
#include "item.h"
#include "armor.h"
#include "weapon.h"
#include "spellcasting.h"
using namespace std;
template<typename T> vector<string> mapItems(const vector<shared_ptr<T>>& items) {
vector<string> out;
for(auto i : items) {
out.push_back(i->getName());
}
return out;
}
int main(int argc, char *argv[]) {
creature::Creature c(utils::loadJson(argv[argc-1]));
cout << c.getCreatureName() << " " << c.getGivenName() << ", a cr " << c.getCR() << " " << c.getAlignment() << " " << c.getSize() << " " << c.getType() << ", has " << c.getHP() << " hp, ac " << creature::getAC(c) << " (" << utils::join(mapItems(creature::getItems<entry::Armor>(c)), ", ") << "), speaks " << c.getLanguages() << ", has " << utils::join(c.getSenses(), ", ") << ", speed " << c.getSpeed() << ", and wields " << utils::join(mapItems(creature::getItems<entry::Weapon>(c)), ", ") << ".\n Stats:\n";
for(auto ability : abilities) {
cout << ability << ": " << c.getScore(ability) << " (" << c.getBonus(ability) << ")\n";
}
cout << "\nSkills:\n";
for(auto skill : c.getSkills()) {
cout << skill.first << " (+" << skill.second << ")\n";
}
cout << "\nSaves:\n";
for(auto save : c.getSaves()) {
cout << save.first << " (+" << save.second << ")\n";
}
cout << "\nFeatures:\n";
for(auto f: c.getFeatures()) {
cout << f->getText(c) << "\n";
}
cout << "\nInventory:\n";
for(auto i : c.getInventory()) {
cout << i->getText(c) << "\n";
}
cout << "\nWe strike him with mace, dealing 5 fire damage!\n";
c.applyDamage(5, "fire", vector<string>());
cout << "Now he has " << c.getHP() << " out of " << c.getHPMax() << " hp.\n";
//cout << "Increasing str by 4...\n";
//c.setScore("str", c.getScore("str") + 4);
cout << "Saving to out.json...\n";
utils::saveJson(c.toJson(), "out.json");
}
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